185 lines
5.4 KiB
C++
185 lines
5.4 KiB
C++
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/******************************************************************************\
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* Copyright (c) 2004-2006
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*
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* Author(s):
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* Volker Fischer
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*
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* Description:
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* Resample routine for arbitrary sample-rate conversions in a low range (for
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* frequency offset correction).
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* The algorithm is based on a polyphase structure. We upsample the input
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* signal with a factor INTERP_DECIM_I_D and calculate two successive samples
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* whereby we perform a linear interpolation between these two samples to get
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* an arbitraty sample grid.
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* The polyphase filter is calculated with Matlab(TM), the associated file
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* is ResampleFilter.m.
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*
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******************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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\******************************************************************************/
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#include "resample.h"
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/* Implementation *************************************************************/
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int CResample::Resample(CVector<double>& vecdInput, CVector<double>& vecdOutput,
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const double dRation)
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{
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int i;
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/* move old data from the end to the history part of the buffer and
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add new data (shift register) */
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/* Shift old values */
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int iMovLen = iInputBlockSize;
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for (i = 0; i < iHistorySize; i++)
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{
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vecdIntBuff[i] = vecdIntBuff[iMovLen++];
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}
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/* Add new block of data */
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int iBlockEnd = iHistorySize;
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for (i = 0; i < iInputBlockSize; i++)
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{
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vecdIntBuff[iBlockEnd++] = vecdInput[i];
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}
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/* sample-interval of new sample frequency in relation to interpolated
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sample-interval */
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dTStep = (double) INTERP_DECIM_I_D / dRation;
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/* init output counter */
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int im = 0;
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/* main loop */
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do
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{
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/* quantize output-time to interpolated time-index */
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const int ik = (int) dtOut;
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/* calculate convolutions for the two interpolation-taps ------------ */
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/* phase for the linear interpolation-taps */
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const int ip1 = ik % INTERP_DECIM_I_D;
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const int ip2 = (ik + 1) % INTERP_DECIM_I_D;
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/* sample positions in input vector */
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const int in1 = (int) (ik / INTERP_DECIM_I_D);
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const int in2 = (int) ((ik + 1) / INTERP_DECIM_I_D);
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/* convolution */
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double dy1 = 0.0;
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double dy2 = 0.0;
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for (int i = 0; i < NUM_TAPS_PER_PHASE; i++)
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{
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dy1 += fResTaps1To1[ip1][i] * vecdIntBuff[in1 - i];
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dy2 += fResTaps1To1[ip2][i] * vecdIntBuff[in2 - i];
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}
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/* linear interpolation --------------------------------------------- */
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/* get numbers after the comma */
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const double dxInt = dtOut - (int) dtOut;
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vecdOutput[im] = (dy2 - dy1) * dxInt + dy1;
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/* increase output counter */
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im++;
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/* increase output-time and index one step */
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dtOut = dtOut + dTStep;
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}
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while (dtOut < dBlockDuration);
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/* set rtOut back */
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dtOut -= iInputBlockSize * INTERP_DECIM_I_D;
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return im;
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}
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void CResample::Init(const int iNewInputBlockSize)
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{
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iInputBlockSize = iNewInputBlockSize;
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/* history size must be one sample larger, because we use always TWO
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convolutions */
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iHistorySize = NUM_TAPS_PER_PHASE + 1;
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/* calculate block duration */
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dBlockDuration = (iInputBlockSize + iHistorySize - 1) * INTERP_DECIM_I_D;
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/* allocate memory for internal buffer, clear sample history */
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vecdIntBuff.Init(iInputBlockSize + iHistorySize, 0.0);
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/* init absolute time for output stream (at the end of the history part */
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dtOut = (double) (iHistorySize - 1) * INTERP_DECIM_I_D;
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}
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void CAudioResample::Resample(CVector<double>& vecdInput,
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CVector<double>& vecdOutput)
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{
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int j;
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if (dRation == 1.0)
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{
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/* if ratio is 1, no resampling is needed, just copy vector */
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for (j = 0; j < iOutputBlockSize; j++)
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vecdOutput[j] = vecdInput[j];
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}
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else
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{
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/* move old data from the end to the history part of the buffer and
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add new data (shift register) */
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/* Shift old values */
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int iMovLen = iInputBlockSize;
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for (j = 0; j < NUM_TAPS_PER_PHASE; j++)
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vecdIntBuff[j] = vecdIntBuff[iMovLen++];
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/* Add new block of data */
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int iBlockEnd = NUM_TAPS_PER_PHASE;
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for (j = 0; j < iInputBlockSize; j++)
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vecdIntBuff[iBlockEnd++] = vecdInput[j];
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/* main loop */
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for (j = 0; j < iOutputBlockSize; j++)
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{
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/* phase for the linear interpolation-taps */
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const int ip =
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(int) (j * INTERP_DECIM_I_D / dRation) % INTERP_DECIM_I_D;
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/* sample position in input vector */
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const int in = (int) (j / dRation) + NUM_TAPS_PER_PHASE;
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/* convolution */
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double dy = 0.0;
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for (int i = 0; i < NUM_TAPS_PER_PHASE; i++)
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dy += fResTaps1To1[ip][i] * vecdIntBuff[in - i];
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vecdOutput[j] = dy;
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}
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}
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}
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void CAudioResample::Init(const int iNewInputBlockSize, const double dNewRation)
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{
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dRation = dNewRation;
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iInputBlockSize = iNewInputBlockSize;
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iOutputBlockSize = (int) (iInputBlockSize * dNewRation);
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/* allocate memory for internal buffer, clear sample history */
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vecdIntBuff.Init(iInputBlockSize + NUM_TAPS_PER_PHASE, 0.0);
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}
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