2013-01-23 11:41:13 +01:00
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/******************************************************************************\
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* Copyright (c) 2004-2013
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*
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* Author(s):
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* Volker Fischer
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*
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* Description:
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* Implements a multi color LED
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*
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******************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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\******************************************************************************/
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#include "multicolorled.h"
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/* Implementation *************************************************************/
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CMultiColorLED::CMultiColorLED ( QWidget* parent, Qt::WindowFlags f )
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: QLabel ( parent, f ),
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BitmCubeDisabled ( QString::fromUtf8 ( ":/png/LEDs/res/CLEDDisabledSmall.png" ) ),
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BitmCubeGrey ( QString::fromUtf8 ( ":/png/LEDs/res/CLEDGreySmall.png" ) ),
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BitmCubeGreen ( QString::fromUtf8 ( ":/png/LEDs/res/CLEDGreenSmall.png" ) ),
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BitmCubeYellow ( QString::fromUtf8 ( ":/png/LEDs/res/CLEDYellowSmall.png" ) ),
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BitmCubeRed ( QString::fromUtf8 ( ":/png/LEDs/res/CLEDRedSmall.png" ) )
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{
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// init color flags
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Reset();
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// set init bitmap
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setPixmap ( BitmCubeGrey );
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eColorFlag = RL_GREY;
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// init update time
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SetUpdateTime ( DEFAULT_UPDATE_TIME );
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// init timers -> we want to have single shot timers
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TimerRedLight.setSingleShot ( true );
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TimerGreenLight.setSingleShot ( true );
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TimerYellowLight.setSingleShot ( true );
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// connect timer events to the desired slots
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connect ( &TimerRedLight, SIGNAL ( timeout() ),
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this, SLOT ( OnTimerRedLight() ) );
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connect ( &TimerGreenLight, SIGNAL ( timeout() ),
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this, SLOT ( OnTimerGreenLight() ) );
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connect ( &TimerYellowLight, SIGNAL ( timeout() ),
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this, SLOT ( OnTimerYellowLight() ) );
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connect ( this, SIGNAL ( newPixmap ( const QPixmap& ) ),
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this, SLOT ( OnNewPixmap ( const QPixmap& ) ) );
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}
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void CMultiColorLED::changeEvent ( QEvent* curEvent )
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{
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// act on enabled changed state
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if ( curEvent->type() == QEvent::EnabledChange )
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{
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if ( this->isEnabled() )
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{
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emit newPixmap ( BitmCubeGrey );
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eColorFlag = RL_GREY;
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}
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else
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{
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emit newPixmap ( BitmCubeDisabled );
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eColorFlag = RL_DISABLED;
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}
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}
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}
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void CMultiColorLED::OnTimerRedLight()
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{
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bFlagRedLi = false;
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UpdateColor();
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}
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void CMultiColorLED::OnTimerGreenLight()
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{
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bFlagGreenLi = false;
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UpdateColor();
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}
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void CMultiColorLED::OnTimerYellowLight()
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{
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bFlagYellowLi = false;
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UpdateColor();
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}
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void CMultiColorLED::UpdateColor()
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{
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2013-08-23 16:34:36 +02:00
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// Red light has highest priority, then comes yellow and at the end, we
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// decide to set green light. Allways check the current color of the
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// control before setting the color to prevent flickering
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2013-01-23 11:41:13 +01:00
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if ( bFlagRedLi )
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{
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if ( eColorFlag != RL_RED )
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{
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emit newPixmap ( BitmCubeRed );
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eColorFlag = RL_RED;
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}
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return;
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}
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if ( bFlagYellowLi )
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{
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if ( eColorFlag != RL_YELLOW )
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{
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emit newPixmap ( BitmCubeYellow );
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eColorFlag = RL_YELLOW;
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}
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return;
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}
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if ( bFlagGreenLi )
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{
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if ( eColorFlag != RL_GREEN )
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{
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emit newPixmap ( BitmCubeGreen );
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eColorFlag = RL_GREEN;
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}
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return;
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}
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// if no color is active, set control to grey light
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if ( eColorFlag != RL_GREY )
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{
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setPixmap ( BitmCubeGrey );
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eColorFlag = RL_GREY;
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}
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}
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void CMultiColorLED::Reset()
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{
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if ( this->isEnabled() )
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{
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// reset color flags
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bFlagRedLi = false;
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bFlagGreenLi = false;
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bFlagYellowLi = false;
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UpdateColor();
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}
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}
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void CMultiColorLED::SetLight ( const int iNewStatus )
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{
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if ( this->isEnabled() )
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{
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switch ( iNewStatus )
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{
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case MUL_COL_LED_GREEN:
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// green light
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bFlagGreenLi = true;
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TimerGreenLight.start();
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break;
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case MUL_COL_LED_YELLOW:
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// yellow light
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bFlagYellowLi = true;
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TimerYellowLight.start();
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break;
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case MUL_COL_LED_RED:
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// red light
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bFlagRedLi = true;
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TimerRedLight.start();
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break;
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}
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UpdateColor();
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}
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}
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void CMultiColorLED::SetUpdateTime ( const int iNUTi )
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{
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// avoid too short intervals
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if ( iNUTi < MIN_TIME_FOR_RED_LIGHT )
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{
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iUpdateTime = MIN_TIME_FOR_RED_LIGHT;
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}
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else
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{
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iUpdateTime = iNUTi;
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}
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TimerGreenLight.setInterval ( iUpdateTime );
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TimerYellowLight.setInterval ( iUpdateTime );
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TimerRedLight.setInterval ( iUpdateTime );
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}
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