jamulus/android/sound.h

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/******************************************************************************\
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* Copyright (c) 2004-2020
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*
* Author(s):
* Volker Fischer
*
******************************************************************************
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
\******************************************************************************/
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#pragma once
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#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
#include <QMutex>
#include "soundbase.h"
#include "global.h"
/* Classes ********************************************************************/
class CSound : public CSoundBase
{
public:
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CSound ( void (*fpNewProcessCallback) ( CVector<short>& psData, void* arg ),
void* arg,
const int iCtrlMIDIChannel,
const bool ,
const QString& );
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virtual ~CSound() {}
virtual int Init ( const int iNewPrefMonoBufferSize );
virtual void Start();
virtual void Stop();
// these variables should be protected but cannot since we want
// to access them from the callback function
CVector<short> vecsTmpAudioSndCrdStereo;
// TEST
CVector<short> vecsTmpAudioInSndCrd;
int iModifiedInBufSize;
int iOpenSLBufferSizeMono;
int iOpenSLBufferSizeStereo;
protected:
void InitializeOpenSL();
void CloseOpenSL();
// callbacks
static void processInput ( SLAndroidSimpleBufferQueueItf bufferQueue,
void* instance );
static void processOutput ( SLAndroidSimpleBufferQueueItf bufferQueue,
void* instance );
SLObjectItf engineObject;
SLEngineItf engine;
SLObjectItf recorderObject;
SLRecordItf recorder;
SLAndroidSimpleBufferQueueItf recorderSimpleBufQueue;
SLObjectItf outputMixObject;
SLObjectItf playerObject;
SLPlayItf player;
SLAndroidSimpleBufferQueueItf playerSimpleBufQueue;
QMutex Mutex;
};