jamulus/src/channel.cpp

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/******************************************************************************\
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* Copyright (c) 2004-2016
*
* Author(s):
* Volker Fischer
*
******************************************************************************
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
\******************************************************************************/
#include "channel.h"
// CChannel implementation *****************************************************
CChannel::CChannel ( const bool bNIsServer ) :
vecdGains ( MAX_NUM_CHANNELS, (double) 1.0 ),
bDoAutoSockBufSize ( true ),
bIsEnabled ( false ),
bIsServer ( bNIsServer )
{
// reset network transport properties
ResetNetworkTransportProperties();
// initial value for connection time out counter, we calculate the total
// number of samples here and subtract the number of samples of the block
// which we take out of the buffer to be independent of block sizes
iConTimeOutStartVal = CON_TIME_OUT_SEC_MAX * SYSTEM_SAMPLE_RATE_HZ;
// init time-out for the buffer with zero -> no connection
iConTimeOut = 0;
// init the socket buffer
SetSockBufNumFrames ( DEF_NET_BUF_SIZE_NUM_BL );
// initialize channel info
ResetInfo();
// Connections -------------------------------------------------------------
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// TODO if we later do not fire vectors in the emits, we can remove this again
qRegisterMetaType<CVector<uint8_t> > ( "CVector<uint8_t>" );
qRegisterMetaType<CHostAddress> ( "CHostAddress" );
QObject::connect ( &Protocol,
SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ),
this, SLOT ( OnSendProtMessage ( CVector<uint8_t> ) ) );
QObject::connect ( &Protocol,
SIGNAL ( ChangeJittBufSize ( int ) ),
this, SLOT ( OnJittBufSizeChange ( int ) ) );
QObject::connect ( &Protocol,
SIGNAL ( ReqJittBufSize() ),
SIGNAL ( ReqJittBufSize() ) );
QObject::connect ( &Protocol,
SIGNAL ( ReqChanInfo() ),
SIGNAL ( ReqChanInfo() ) );
QObject::connect ( &Protocol,
SIGNAL ( ReqConnClientsList() ),
SIGNAL ( ReqConnClientsList() ) );
QObject::connect ( &Protocol,
SIGNAL ( ConClientListNameMesReceived ( CVector<CChannelInfo> ) ),
SIGNAL ( ConClientListNameMesReceived ( CVector<CChannelInfo> ) ) );
QObject::connect ( &Protocol,
SIGNAL ( ConClientListMesReceived ( CVector<CChannelInfo> ) ),
SIGNAL ( ConClientListMesReceived ( CVector<CChannelInfo> ) ) );
QObject::connect( &Protocol, SIGNAL ( ChangeChanGain ( int, double ) ),
this, SLOT ( OnChangeChanGain ( int, double ) ) );
QObject::connect( &Protocol, SIGNAL ( ChangeChanName ( QString ) ),
this, SLOT ( OnChangeChanName ( QString ) ) );
QObject::connect( &Protocol, SIGNAL ( ChangeChanInfo ( CChannelCoreInfo ) ),
this, SLOT ( OnChangeChanInfo ( CChannelCoreInfo ) ) );
QObject::connect( &Protocol,
SIGNAL ( ChatTextReceived ( QString ) ),
SIGNAL ( ChatTextReceived ( QString ) ) );
QObject::connect ( &Protocol,
SIGNAL ( NetTranspPropsReceived ( CNetworkTransportProps ) ),
this, SLOT ( OnNetTranspPropsReceived ( CNetworkTransportProps ) ) );
QObject::connect ( &Protocol,
SIGNAL ( ReqNetTranspProps() ),
this, SLOT ( OnReqNetTranspProps() ) );
QObject::connect( &Protocol,
SIGNAL ( LicenceRequired ( ELicenceType ) ),
SIGNAL ( LicenceRequired ( ELicenceType ) ) );
}
bool CChannel::ProtocolIsEnabled()
{
// for the server, only enable protocol if the channel is connected, i.e.,
// successfully audio packets are received from a client
// for the client, enable protocol if the channel is enabled, i.e., the
// connection button was hit by the user
if ( bIsServer )
{
return IsConnected();
}
else
{
return bIsEnabled;
}
}
void CChannel::SetEnable ( const bool bNEnStat )
{
QMutexLocker locker ( &Mutex );
// set internal parameter
bIsEnabled = bNEnStat;
// if channel is not enabled, reset time out count and protocol
if ( !bNEnStat )
{
iConTimeOut = 0;
Protocol.Reset();
}
}
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void CChannel::SetAudioStreamProperties ( const EAudComprType eNewAudComprType,
const int iNewNetwFrameSize,
const int iNewNetwFrameSizeFact,
const int iNewNumAudioChannels )
{
/*
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this function is intended for the client (not the server)
*/
CNetworkTransportProps NetworkTransportProps;
Mutex.lock();
{
// store new values
eAudioCompressionType = eNewAudComprType;
iNumAudioChannels = iNewNumAudioChannels;
iNetwFrameSize = iNewNetwFrameSize;
iNetwFrameSizeFact = iNewNetwFrameSizeFact;
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MutexSocketBuf.lock();
{
// init socket buffer
SockBuf.Init ( iNetwFrameSize, iCurSockBufNumFrames );
}
MutexSocketBuf.unlock();
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MutexConvBuf.lock();
{
// init conversion buffer
ConvBuf.Init ( iNetwFrameSize * iNetwFrameSizeFact );
}
MutexConvBuf.unlock();
// fill network transport properties struct
NetworkTransportProps =
GetNetworkTransportPropsFromCurrentSettings();
}
Mutex.unlock();
// tell the server about the new network settings
Protocol.CreateNetwTranspPropsMes ( NetworkTransportProps );
}
bool CChannel::SetSockBufNumFrames ( const int iNewNumFrames,
const bool bPreserve )
{
bool ReturnValue = true; // init with error
bool bCurDoAutoSockBufSize = false; // we have to init but init values does not matter
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// first check for valid input parameter range
if ( ( iNewNumFrames >= MIN_NET_BUF_SIZE_NUM_BL ) &&
( iNewNumFrames <= MAX_NET_BUF_SIZE_NUM_BL ) )
{
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// only apply parameter if new parameter is different from current one
if ( iCurSockBufNumFrames != iNewNumFrames )
{
MutexSocketBuf.lock();
{
// store new value
iCurSockBufNumFrames = iNewNumFrames;
// the network block size is a multiple of the minimum network
// block size
SockBuf.Init ( iNetwFrameSize, iNewNumFrames, bPreserve );
// store current auto socket buffer size setting in the mutex
// region since if we use the current parameter below in the
// if condition, it may have been changed in between the time
// when we have left the mutex region and entered the if
// condition
bCurDoAutoSockBufSize = bDoAutoSockBufSize;
ReturnValue = false; // -> no error
}
MutexSocketBuf.unlock();
}
}
// only in case there is no error, we are the server and auto jitter buffer
// setting is enabled, we have to report the current setting to the client
if ( !ReturnValue && bIsServer && bCurDoAutoSockBufSize )
{
// we cannot call the "CreateJitBufMes" function directly since
// this would give us problems with different threads (e.g. the
// timer thread) and the protocol mechanism (problem with
// qRegisterMetaType(), etc.)
emit ServerAutoSockBufSizeChange ( iNewNumFrames );
}
return ReturnValue; // set error flag
}
void CChannel::SetGain ( const int iChanID,
const double dNewGain )
{
QMutexLocker locker ( &Mutex );
// set value (make sure channel ID is in range)
if ( ( iChanID >= 0 ) && ( iChanID < MAX_NUM_CHANNELS ) )
{
vecdGains[iChanID] = dNewGain;
}
}
double CChannel::GetGain ( const int iChanID )
{
QMutexLocker locker ( &Mutex );
// get value (make sure channel ID is in range)
if ( ( iChanID >= 0 ) && ( iChanID < MAX_NUM_CHANNELS ) )
{
return vecdGains[iChanID];
}
else
{
return 0;
}
}
void CChannel::SetChanInfo ( const CChannelCoreInfo& NChanInf )
{
// apply value (if different from previous one)
if ( ChannelInfo != NChanInf )
{
ChannelInfo = NChanInf;
// fire message that the channel info has changed
emit ChanInfoHasChanged();
}
}
void CChannel::SetName ( const QString strNewName )
{
bool bNameHasChanged = false;
Mutex.lock();
{
// apply value (if different from previous one)
if ( ChannelInfo.strName.compare ( strNewName ) )
{
ChannelInfo.strName = strNewName;
bNameHasChanged = true;
}
}
Mutex.unlock();
// fire message that name has changed
if ( bNameHasChanged )
{
// the "emit" has to be done outside the mutexed region
emit ChanInfoHasChanged();
}
}
QString CChannel::GetName()
{
// make sure the string is not written at the same time when it is
// read here -> use mutex to secure access
QMutexLocker locker ( &Mutex );
return ChannelInfo.strName;
}
void CChannel::OnSendProtMessage ( CVector<uint8_t> vecMessage )
{
// only send messages if protocol is enabled, otherwise delete complete
// queue
if ( ProtocolIsEnabled() )
{
// emit message to actually send the data
emit MessReadyForSending ( vecMessage );
}
else
{
// delete send message queue
Protocol.Reset();
}
}
void CChannel::OnJittBufSizeChange ( int iNewJitBufSize )
{
// for server apply setting, for client emit message
if ( bIsServer )
{
// first check for special case: auto setting
if ( iNewJitBufSize == AUTO_NET_BUF_SIZE_FOR_PROTOCOL )
{
SetDoAutoSockBufSize ( true );
}
else
{
// manual setting is received, turn OFF auto setting and apply new value
SetDoAutoSockBufSize ( false );
SetSockBufNumFrames ( iNewJitBufSize, true );
}
}
else
{
emit JittBufSizeChanged ( iNewJitBufSize );
}
}
void CChannel::OnChangeChanGain ( int iChanID,
double dNewGain )
{
SetGain ( iChanID, dNewGain );
}
void CChannel::OnChangeChanName ( QString strName )
{
SetName ( strName );
}
void CChannel::OnChangeChanInfo ( CChannelCoreInfo ChanInfo )
{
SetChanInfo ( ChanInfo );
}
bool CChannel::GetAddress ( CHostAddress& RetAddr )
{
QMutexLocker locker ( &Mutex );
if ( IsConnected() )
{
RetAddr = InetAddr;
return true;
}
else
{
RetAddr = CHostAddress();
return false;
}
}
void CChannel::OnNetTranspPropsReceived ( CNetworkTransportProps NetworkTransportProps )
{
// only the server shall act on network transport properties message
if ( bIsServer )
{
// #### COMPATIBILITY OLD VERSION, TO BE REMOVED ####
// if old CELT codec is used, inform the client that the new OPUS codec
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// is required since we refuse the complete network transport properties
// if the audio coding type is set to CELT
if ( NetworkTransportProps.eAudioCodingType != CT_OPUS )
{
Protocol.CreateOpusSupportedMes();
return;
}
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Mutex.lock();
{
// store received parameters
eAudioCompressionType = NetworkTransportProps.eAudioCodingType;
iNumAudioChannels = NetworkTransportProps.iNumAudioChannels;
iNetwFrameSizeFact = NetworkTransportProps.iBlockSizeFact;
iNetwFrameSize =
NetworkTransportProps.iBaseNetworkPacketSize;
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MutexSocketBuf.lock();
{
// update socket buffer (the network block size is a multiple of the
// minimum network frame size
SockBuf.Init ( iNetwFrameSize, iCurSockBufNumFrames );
}
MutexSocketBuf.unlock();
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MutexConvBuf.lock();
{
// init conversion buffer
ConvBuf.Init ( iNetwFrameSize * iNetwFrameSizeFact );
}
MutexConvBuf.unlock();
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}
Mutex.unlock();
}
}
void CChannel::OnReqNetTranspProps()
{
// fill network transport properties struct from current settings and send it
Protocol.CreateNetwTranspPropsMes ( GetNetworkTransportPropsFromCurrentSettings() );
}
CNetworkTransportProps CChannel::GetNetworkTransportPropsFromCurrentSettings()
{
// use current stored settings of the channel to fill the network transport
// properties structure
return CNetworkTransportProps (
iNetwFrameSize,
iNetwFrameSizeFact,
iNumAudioChannels,
SYSTEM_SAMPLE_RATE_HZ,
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eAudioCompressionType,
0, // version of the codec
0 );
}
void CChannel::Disconnect()
{
// we only have to disconnect the channel if it is actually connected
if ( IsConnected() )
{
// set time out counter to a small value > 0 so that the next time a
// received audio block is queried, the disconnection is performed
// (assuming that no audio packet is received in the meantime)
iConTimeOut = 1; // a small number > 0
}
}
void CChannel::PutProtcolData ( const int iRecCounter,
const int iRecID,
const CVector<uint8_t>& vecbyMesBodyData,
const CHostAddress& RecHostAddr )
{
// Only process protocol message if:
// - for client only: the packet comes from the server we want to talk to
// - the channel is enabled
// - the protocol mechanism is enabled
if ( ( bIsServer || ( GetAddress() == RecHostAddr ) ) &&
IsEnabled() &&
ProtocolIsEnabled() )
{
// parse the message assuming this is a regular protocol message
Protocol.ParseMessageBody ( vecbyMesBodyData, iRecCounter, iRecID );
}
}
EPutDataStat CChannel::PutAudioData ( const CVector<uint8_t>& vecbyData,
const int iNumBytes,
CHostAddress RecHostAddr )
{
// init return state
EPutDataStat eRet = PS_GEN_ERROR;
// Only process audio data if:
// - for client only: the packet comes from the server we want to talk to
// - the channel is enabled
if ( ( bIsServer || ( GetAddress() == RecHostAddr ) ) &&
IsEnabled() )
{
MutexSocketBuf.lock();
{
// only process audio if packet has correct size
if ( iNumBytes == ( iNetwFrameSize * iNetwFrameSizeFact ) )
{
// store new packet in jitter buffer
if ( SockBuf.Put ( vecbyData, iNumBytes ) )
{
eRet = PS_AUDIO_OK;
}
else
{
eRet = PS_AUDIO_ERR;
}
}
else
{
// the protocol parsing failed and this was no audio block,
// we treat this as protocol error (unkown packet)
eRet = PS_PROT_ERR;
}
// All network packets except of valid protocol messages
// regardless if they are valid or invalid audio packets lead to
// a state change to a connected channel.
// This is because protocol messages can only be sent on a
// connected channel and the client has to inform the server
// about the audio packet properties via the protocol.
// check if channel was not connected, this is a new connection
if ( !IsConnected() )
{
// overwrite status
eRet = PS_NEW_CONNECTION;
}
// reset time-out counter (note that this must be done after the
// "IsConnected()" query above)
ResetTimeOutCounter();
}
MutexSocketBuf.unlock();
}
else
{
eRet = PS_AUDIO_INVALID;
}
return eRet;
}
EGetDataStat CChannel::GetData ( CVector<uint8_t>& vecbyData,
const int iNumBytes )
{
EGetDataStat eGetStatus;
MutexSocketBuf.lock();
{
// the socket access must be inside a mutex
const bool bSockBufState = SockBuf.Get ( vecbyData, iNumBytes );
// decrease time-out counter
if ( iConTimeOut > 0 )
{
// subtract the number of samples of the current block since the
// time out counter is based on samples not on blocks (definition:
// always one atomic block is get by using the GetData() function
// where the atomic block size is "SYSTEM_FRAME_SIZE_SAMPLES")
// TODO this code only works with the above assumption -> better
// implementation so that we are not depending on assumptions
iConTimeOut -= SYSTEM_FRAME_SIZE_SAMPLES;
if ( iConTimeOut <= 0 )
{
// channel is just disconnected
eGetStatus = GS_CHAN_NOW_DISCONNECTED;
iConTimeOut = 0; // make sure we do not have negative values
// reset network transport properties
ResetNetworkTransportProperties();
}
else
{
if ( bSockBufState )
{
// everything is ok
eGetStatus = GS_BUFFER_OK;
}
else
{
// channel is not yet disconnected but no data in buffer
eGetStatus = GS_BUFFER_UNDERRUN;
}
}
}
else
{
// channel is disconnected
eGetStatus = GS_CHAN_NOT_CONNECTED;
}
}
MutexSocketBuf.unlock();
// in case we are just disconnected, we have to fire a message
if ( eGetStatus == GS_CHAN_NOW_DISCONNECTED )
{
// emit message
emit Disconnected();
}
return eGetStatus;
}
void CChannel::PrepAndSendPacket ( CHighPrioSocket* pSocket,
const CVector<uint8_t>& vecbyNPacket,
const int iNPacketLen )
{
QMutexLocker locker ( &MutexConvBuf );
// use conversion buffer to convert sound card block size in network
// block size
if ( ConvBuf.Put ( vecbyNPacket, iNPacketLen ) )
{
pSocket->SendPacket ( ConvBuf.Get(), GetAddress() );
}
}
int CChannel::GetUploadRateKbps()
{
const int iAudioSizeOut = iNetwFrameSizeFact * SYSTEM_FRAME_SIZE_SAMPLES;
// we assume that the UDP packet which is transported via IP has an
// additional header size of ("Network Music Performance (NMP) in narrow
// band networks; Carot, Kraemer, Schuller; 2006")
// 8 (UDP) + 20 (IP without optional fields) = 28 bytes
// 2 (PPP) + 6 (PPPoE) + 18 (MAC) = 26 bytes
// 5 (RFC1483B) + 8 (AAL) + 10 (ATM) = 23 bytes
return ( iNetwFrameSize * iNetwFrameSizeFact + 28 + 26 + 23 /* header */ ) *
8 /* bits per byte */ *
SYSTEM_SAMPLE_RATE_HZ / iAudioSizeOut / 1000;
}
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void CChannel::UpdateSocketBufferSize()
{
// just update the socket buffer size if auto setting is enabled, otherwise
// do nothing
if ( bDoAutoSockBufSize )
{
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// use auto setting result from channel, make sure we preserve the
// buffer memory since we just adjust the size here
SetSockBufNumFrames ( SockBuf.GetAutoSetting(), true );
}
}