jamulus/src/testbench.h

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/******************************************************************************\
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* Copyright (c) 2004-2011
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*
* Author(s):
* Volker Fischer
*
******************************************************************************
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
\******************************************************************************/
#if !defined ( TESTBENCH_HOIHJH8_3_43445KJIUHF1912__INCLUDED_ )
#define TESTBENCH_HOIHJH8_3_43445KJIUHF1912__INCLUDED_
#include <qobject.h>
#include <qtimer.h>
#include <qdatetime.h>
#include <qhostaddress.h>
#include "global.h"
#include "socket.h"
#include "protocol.h"
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#include "util.h"
/* Classes ********************************************************************/
class CTestbench : public QObject
{
Q_OBJECT
public:
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CTestbench ( QString sNewAddress, quint16 iNewPort ) :
sAddress ( sNewAddress ), iPort ( iNewPort )
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{
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// bind socket
UdpSocket.bind ( QHostAddress ( QHostAddress::Any ), 22222 );
// connect protocol signal
QObject::connect ( &Protocol, SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ),
this, SLOT ( OnSendProtMessage ( CVector<uint8_t> ) ) );
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// connect and start the timer (testbench heartbeat)
QObject::connect ( &Timer, SIGNAL ( timeout() ),
this, SLOT ( OnTimer() ) );
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Timer.start ( 1 ); // 1 ms
}
protected:
int GenRandomIntInRange ( const int iStart, const int iEnd ) const
{
return static_cast<int> ( iStart +
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( ( static_cast<double> ( iEnd - iStart + 1 ) * rand() ) / RAND_MAX ) );
}
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QString sAddress;
quint16 iPort;
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QTimer Timer;
CProtocol Protocol;
QUdpSocket UdpSocket;
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public slots:
void OnTimer()
{
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// generate random protocol message
switch ( GenRandomIntInRange ( 0, 10 ) )
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{
case 0:
Protocol.CreateJitBufMes ( GenRandomIntInRange ( 0, 10 ) );
break;
case 1:
Protocol.CreateReqJitBufMes();
break;
case 2:
Protocol.CreateChanGainMes ( GenRandomIntInRange ( 0, 20 ),
GenRandomIntInRange ( -100, 100 ) );
break;
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case 3:
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Protocol.CreateReqConnClientsList();
break;
case 4:
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Protocol.CreateChanNameMes ( QString ( "test%1" ).arg (
GenRandomIntInRange ( 0, 1000 ) ) );
break;
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case 5:
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Protocol.CreateChatTextMes ( QString ( "test%1" ).arg (
GenRandomIntInRange ( 0, 1000 ) ) );
break;
case 6:
Protocol.CreatePingMes ( GenRandomIntInRange ( 0, 100000 ) );
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break;
case 7:
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Protocol.CreateReqNetwTranspPropsMes();
break;
case 8:
Protocol.CreateAndImmSendAcknMess ( GenRandomIntInRange ( -10, 100 ),
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GenRandomIntInRange ( -100, 100 ) );
break;
case 9:
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Protocol.CreateAndImmSendDisconnectionMes();
break;
case 10:
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// arbitrary "audio" packet (with random sizes)
CVector<uint8_t> vecMessage ( GenRandomIntInRange ( 1, 1000 ) );
OnSendProtMessage ( vecMessage );
break;
}
}
void OnSendProtMessage ( CVector<uint8_t> vecMessage )
{
UdpSocket.writeDatagram (
(const char*) &( (CVector<uint8_t>) vecMessage )[0],
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vecMessage.Size(), QHostAddress ( sAddress ), iPort );
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// reset protocol so that we do not have to wait for an acknowledge to
// send the next message
Protocol.Reset();
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}
};
#endif /* !defined ( TESTBENCH_HOIHJH8_3_43445KJIUHF1912__INCLUDED_ ) */