jamulus/src/res/translation/translation_pl_PL.ts

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2020-06-05 22:02:16 +02:00
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="pl_PL">
<context>
<name>CAboutDlg</name>
<message>
<location filename="../../util.cpp" line="353"/>
<source>The </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="354"/>
<source> software enables musicians to perform real-time jam sessions over the internet.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="355"/>
<source>There is a </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="355"/>
<source> server which collects the audio data from each </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="357"/>
<source> client, mixes the audio data and sends the mix back to each client.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="375"/>
<source> uses the following libraries, resources or code snippets:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="376"/>
<source>Qt cross-platform application framework</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="380"/>
<source>Audio reverberation code by Perry R. Cook and Gary P. Scavone</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="383"/>
<source>Some pixmaps are from the</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="385"/>
<source>Country flag icons from Mark James</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="407"/>
<source>For details on the contributions check out the </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="408"/>
<source>Github Contributors list</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="412"/>
<source>Spanish</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="414"/>
<source>French</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="416"/>
<source>Portuguese</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="418"/>
<source>Dutch</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="420"/>
<source>Italian</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="422"/>
<source>German</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="429"/>
<source>About </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="446"/>
<source>, Version </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="459"/>
<source>Internet Jam Session Software</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="463"/>
<source>Under the GNU General Public License (GPL)</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>CAboutDlgBase</name>
<message>
<location filename="../../aboutdlgbase.ui" line="20"/>
<source>About</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../aboutdlgbase.ui" line="59"/>
<source>TextLabelVersion</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../aboutdlgbase.ui" line="72"/>
<source>Copyright (C) 2005-2020 Volker Fischer and others</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../aboutdlgbase.ui" line="106"/>
<source>A&amp;bout</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../aboutdlgbase.ui" line="120"/>
<source>&amp;Libraries</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../aboutdlgbase.ui" line="134"/>
<source>&amp;Contributors</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../aboutdlgbase.ui" line="148"/>
<source>&amp;Translation</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../aboutdlgbase.ui" line="198"/>
<source>&amp;OK</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>CAnalyzerConsole</name>
<message>
<location filename="../../analyzerconsole.cpp" line="50"/>
<source>Analyzer Console</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../analyzerconsole.cpp" line="69"/>
<source>Error Rate of Each Buffer Size</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>CAudioMixerBoard</name>
<message>
<location filename="../../audiomixerboard.cpp" line="690"/>
<source>Server</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="699"/>
<source>T R Y I N G T O C O N N E C T</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="773"/>
<source>Personal Mix at the Server: </source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>CChannelFader</name>
<message>
<location filename="../../audiomixerboard.cpp" line="43"/>
<location filename="../../audiomixerboard.cpp" line="219"/>
<source>Pan</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="47"/>
<location filename="../../audiomixerboard.cpp" line="154"/>
<location filename="../../audiomixerboard.cpp" line="220"/>
<source>Mute</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="48"/>
<location filename="../../audiomixerboard.cpp" line="158"/>
<location filename="../../audiomixerboard.cpp" line="221"/>
<source>Solo</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="130"/>
<source>Channel Level</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="131"/>
<source>Displays the pre-fader audio level of this channel. All connected clients at the server will be assigned an audio level, the same value for each client.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="133"/>
<source>Input level of the current audio channel at the server</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="136"/>
<source>Mixer Fader</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="136"/>
<source>Adjusts the audio level of this channel. All connected clients at the server will be assigned an audio fader at each client, adjusting the local mix.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="139"/>
<source>Local mix level setting of the current audio channel at the server</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="142"/>
<source>Status Indicator</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="142"/>
<source>Shows a status indication about the client which is assigned to this channel. Supported indicators are:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="144"/>
<source>Speaker with cancellation stroke: Indicates that the other client has muted you.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="147"/>
<source>Status indicator label</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="149"/>
<source>Panning</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="149"/>
<source>Sets the panning position from Left to Right of the channel. Works only in stereo or preferably mono in/stereo out mode.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="152"/>
<source>Local panning position of the current audio channel at the server</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="154"/>
<source>With the Mute checkbox, the audio channel can be muted.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="156"/>
<source>Mute button</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="158"/>
<source>With the Solo checkbox, the audio channel can be set to solo which means that all other channels except of the current channel are muted. It is possible to set more than one channel to solo.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="162"/>
<source>Solo button</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="164"/>
<source>Fader Tag</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="164"/>
<source>The fader tag identifies the connected client. The tag name, the picture of your instrument and a flag of your country can be set in the main window.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="169"/>
<source>Mixer channel instrument picture</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="171"/>
<source>Mixer channel label (fader tag)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="173"/>
<source>Mixer channel country flag</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="210"/>
<source>PAN</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="211"/>
<source>MUTE</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="212"/>
<source>SOLO</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="522"/>
<source>Alias/Name</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="528"/>
<source>Instrument</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="536"/>
<source>Location</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="558"/>
<location filename="../../audiomixerboard.cpp" line="562"/>
<location filename="../../audiomixerboard.cpp" line="566"/>
<source>Skill Level</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="558"/>
<source>Beginner</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="562"/>
<source>Intermediate</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="566"/>
<source>Expert</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../audiomixerboard.cpp" line="577"/>
<source>Musician Profile</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>CChatDlg</name>
<message>
<location filename="../../chatdlg.cpp" line="37"/>
<source>Chat Window</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../chatdlg.cpp" line="37"/>
<source>The chat window shows a history of all chat messages.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../chatdlg.cpp" line="40"/>
<source>Chat history</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../chatdlg.cpp" line="43"/>
<source>Input Message Text</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../chatdlg.cpp" line="43"/>
<source>Enter the chat message text in the edit box and press enter to send the message to the server which distributes the message to all connected clients. Your message will then show up in the chat window.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../chatdlg.cpp" line="48"/>
<source>New chat text edit box</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>CChatDlgBase</name>
<message>
<location filename="../../chatdlgbase.ui" line="19"/>
<source>Chat</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../chatdlgbase.ui" line="59"/>
<source>Cl&amp;ear</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../chatdlgbase.ui" line="69"/>
<source>&amp;Close</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>CClientDlg</name>
<message>
<location filename="../../clientdlg.cpp" line="51"/>
<source>Input Level Meter</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="51"/>
<source>The input level indicators show the input level of the two stereo channels of the current selected audio input.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="54"/>
<source>Make sure not to clip the input signal to avoid distortions of the audio signal.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="57"/>
<source>If the </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="58"/>
<source> software is connected and you play your instrument/sing in the microphone, the LED level meter should flicker. If this is not the case, you have probably selected the wrong input channel (e.g. line in instead of the microphone input) or set the input gain too low in the (Windows) audio mixer.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="63"/>
<source>For a proper usage of the </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="64"/>
<source> software, you should not hear your singing/instrument in the loudspeaker or your headphone when the </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="67"/>
<source> software is not connected. This can be achieved by muting your input audio channel in the Playback mixer (not the Recording mixer!).</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="71"/>
<source>Input level meter</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="72"/>
<source>Simulates an analog LED level meter.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="87"/>
<source>Connect/Disconnect Button</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="93"/>
<source>Connect and disconnect toggle button</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="95"/>
<source>Clicking on this button changes the caption of the button from Connect to Disconnect, i.e., it implements a toggle functionality for connecting and disconnecting the </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="98"/>
<location filename="../../clientdlg.cpp" line="159"/>
<source> software.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="101"/>
<source>Local Audio Input Fader</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="102"/>
<source>With the audio fader, the relative levels of the left and right local audio channels can be changed. For a mono signal it acts like a panning between the two channels. If, e.g., a microphone is connected to the right input channel and an instrument is connected to the left input channel which is much louder than the microphone, move the audio fader in a direction where the label above the fader shows </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="108"/>
<location filename="../../clientdlg.cpp" line="638"/>
<source>L</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="108"/>
<source>, where</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="109"/>
<source>is the current attenuation indicator.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="115"/>
<source>Local audio input fader (left/right)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="118"/>
<source>Reverberation Level</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="119"/>
<source>A reverberation effect can be applied to one local mono audio channel or to both channels in stereo mode. The mono channel selection and the reverberation level can be modified. If, e.g., the microphone signal is fed into the right audio channel of the sound card and a reverberation effect shall be applied, set the channel selector to right and move the fader upwards until the desired reverberation level is reached.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="134"/>
<source>Reverberation effect level setting</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="137"/>
<source>Reverberation Channel Selection</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="138"/>
<source>With these radio buttons the audio input channel on which the reverberation effect is applied can be chosen. Either the left or right input channel can be selected.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="143"/>
<source>Left channel selection for reverberation</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="145"/>
<source>Right channel selection for reverberation</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="148"/>
<source>Delay Status LED</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="149"/>
<source>The delay status LED indicator shows the current audio delay status. If the light is green, the delay is perfect for a jam session. If the light is yellow, a session is still possible but it may be harder to play. If the light is red, the delay is too large for jamming.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="157"/>
<source>If this LED indicator turns red, you will not have much fun using the </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="161"/>
<source>Delay status LED indicator</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="164"/>
<source>Buffers Status LED</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="165"/>
<source>The buffers status LED indicator shows the current audio/streaming status. If the light is green, there are no buffer overruns/underruns and the audio stream is not interrupted. If the light is red, the audio stream is interrupted caused by one of the following problems:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="170"/>
<source>The network jitter buffer is not large enough for the current network/audio interface jitter.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="88"/>
<source>Push this button to connect to a server. A dialog where you can select a server will open. If you are connected, pressing this button will end the session.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="125"/>
<source>The reverberation effect requires significant CPU so it should only be used on fast PCs. If the reverberation level fader is set to minimum (which is the default setting), the reverberation effect is switched off and does not cause any additional CPU usage.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="172"/>
<source>The sound card buffer delay (buffer size) is set to too small a value.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="174"/>
<source>The upload or download stream rate is too high for the current available internet bandwidth.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="176"/>
<source>The CPU of the client or server is at 100%.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="182"/>
<source>Buffers status LED indicator</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="205"/>
<location filename="../../clientdlg.cpp" line="1108"/>
<source>C&amp;onnect</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="257"/>
<source>&amp;View</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="259"/>
<source>&amp;Connection Setup...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="262"/>
<source>My &amp;Profile...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="265"/>
<source>C&amp;hat...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="268"/>
<source>&amp;Settings...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="274"/>
<source>&amp;Analyzer Console...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="280"/>
<source>E&amp;xit</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="328"/>
<source>None</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="625"/>
<source>Center</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="632"/>
<source>R</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="724"/>
<source>Central Server</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="842"/>
<source>user</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="847"/>
<source>users</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="1084"/>
<source>D&amp;isconnect</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>CClientDlgBase</name>
<message>
<location filename="../../clientdlgbase.ui" line="120"/>
<source>Delay</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlgbase.ui" line="172"/>
<source>Buffers</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlgbase.ui" line="233"/>
<source>Input</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlgbase.ui" line="281"/>
<source>L</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlgbase.ui" line="291"/>
<source>R</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlgbase.ui" line="330"/>
<source>Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlgbase.ui" line="337"/>
<source>Chat</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlgbase.ui" line="344"/>
<source>Mute Myself</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlgbase.ui" line="351"/>
<source>C&amp;onnect</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlgbase.ui" line="377"/>
<source>Pan</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlgbase.ui" line="393"/>
<source>Center</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlgbase.ui" line="467"/>
<source>Reverb</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlgbase.ui" line="533"/>
<source>Left</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlgbase.ui" line="540"/>
<source>Right</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>CClientSettingsDlg</name>
<message>
<location filename="../../clientsettingsdlg.cpp" line="37"/>
<source>Jitter Buffer Size</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="37"/>
<source>The jitter buffer compensates for network and sound card timing jitters. The size of this jitter buffer has therefore influence on the quality of the audio stream (how many dropouts occur) and the overall delay (the longer the buffer, the higher the delay).</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="46"/>
<source>The jitter buffer setting is therefore a trade-off between audio quality and overall delay.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="48"/>
<source>An auto setting of the jitter buffer size setting is available. If the check Auto is enabled, the jitter buffers of the local client and the remote server are set automatically based on measurements of the network and sound card timing jitter. If the Auto check is enabled, the jitter buffer size faders are disabled (they cannot be moved with the mouse).</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="72"/>
<source>Local jitter buffer slider control</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="75"/>
<source>Server jitter buffer slider control</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="77"/>
<source>Auto jitter buffer switch</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="79"/>
<source>Jitter buffer status LED indicator</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="83"/>
<source>Sound Card Device</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="84"/>
<source>The ASIO driver (sound card) can be selected using </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="85"/>
<source> under the Windows operating system. Under MacOS/Linux, no sound card selection is possible. If the selected ASIO driver is not valid an error message is shown and the previous valid driver is selected.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="87"/>
<source>If the driver is selected during an active connection, the connection is stopped, the driver is changed and the connection is started again automatically.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="92"/>
<source>Sound card device selector combo box</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="99"/>
<source>If you are using the kX ASIO driver, make sure to connect the ASIO inputs in the kX DSP settings panel.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="105"/>
<source>Sound Card Channel Mapping</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="108"/>
<source>For each </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="109"/>
<source> input/output channel (Left and Right channel) a different actual sound card channel can be selected.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="116"/>
<source>Left input channel selection combo box</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="118"/>
<source>Right input channel selection combo box</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="120"/>
<source>Left output channel selection combo box</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="122"/>
<source>Right output channel selection combo box</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="125"/>
<source>Enable Small Network Buffers</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="125"/>
<source>If enabled, the support for very small network audio packets is activated. Very small network packets are only actually used if the sound card buffer delay is smaller than </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="132"/>
<source>Enable small network buffers check box</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="135"/>
<source>Sound Card Buffer Delay</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="136"/>
<source>The buffer delay setting is a fundamental setting of the </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="137"/>
<source> software. This setting has influence on many connection properties.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="138"/>
<source>Three buffer sizes are supported</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="145"/>
<source>256 samples: This setting should only be used if only a very slow computer or a slow internet connection is available.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="150"/>
<source> software. In this case the buffer delay setting is disabled. To change the actual buffer delay, this setting has to be changed in the sound card driver. On Windows, press the ASIO Setup button to open the driver settings panel. On Linux, use the Jack configuration tool to change the buffer size.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="154"/>
<source>If no buffer size is selected and all settings are disabled, an unsupported buffer size is used by the driver. The </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="157"/>
<source> software will still work with this setting but with restricted performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="163"/>
<source>The buffer setting is therefore a trade-off between audio quality and overall delay.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="167"/>
<source>If the buffer delay settings are disabled, it is prohibited by the audio driver to modify this setting from within the </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="170"/>
<source> software. On Windows, press the ASIO Setup button to open the driver settings panel. On Linux, use the Jack configuration tool to change the buffer size.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="178"/>
<source>128 samples setting radio button</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="181"/>
<source>256 samples setting radio button</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="184"/>
<source>ASIO setup push button</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="188"/>
<source>Fancy Skin</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="188"/>
<source>If enabled, a fancy skin will be applied to the main window.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="191"/>
<source>Fancy skin check box</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="194"/>
<source>Display Channel Levels</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="195"/>
<source>If enabled, each client channel will display a pre-fader level bar.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="197"/>
<source>Display channel levels check box</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="200"/>
<source>Audio Channels</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="209"/>
<source>Enabling the stereo streaming mode will increase the stream data rate. Make sure that the current upload rate does not exceed the available bandwidth of your internet connection.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="219"/>
<source>Audio channels combo box</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="222"/>
<source>Audio Quality</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="222"/>
<source>Select the desired audio quality. A low, normal or high audio quality can be selected. The higher the audio quality, the higher the audio stream data rate. Make sure that the current upload rate does not exceed the available bandwidth of your internet connection.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="231"/>
<source>Audio quality combo box</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="234"/>
<source>New Client Level</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="235"/>
<source>The new client level setting defines the fader level of a new connected client in percent. I.e. if a new client connects to the current server, it will get the specified initial fader level if no other fader level of a previous connection of that client was already stored.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="243"/>
<source>New client level edit box</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="254"/>
<source>Central server address line edit</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="257"/>
<source>Current Connection Status Parameter</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="41"/>
<source>The jitter buffer size can be manually chosen for the local client and the remote server. For the local jitter buffer, dropouts in the audio stream are indicated by the light below the jitter buffer size faders. If the light turns to red, a buffer overrun/underrun took place and the audio stream is interrupted.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="56"/>
<source>If the auto setting of the jitter buffer is enabled, the network buffers of the local client and the remote server are set to a conservative value to minimize the audio dropout probability. To tweak the audio delay/latency it is recommended to disable the auto setting functionality and to lower the jitter buffer size manually by using the sliders until your personal acceptable limit of the amount of dropouts is reached. The LED indicator will visualize the audio dropouts of the local jitter buffer with a red light.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="96"/>
<source>If the ASIO4ALL driver is used, please note that this driver usually introduces approx. 10-30 ms of additional audio delay. Using a sound card with a native ASIO driver is therefore recommended.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="106"/>
<source>If the selected sound card device offers more than one input or output channel, the Input Channel Mapping and Output Channel Mapping settings are visible.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="128"/>
<source> samples. The smaller the network buffers, the lower the audio latency. But at the same time the network load increases and the probability of audio dropouts also increases.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="141"/>
<source>64 samples: This is the preferred setting since it provides the lowest latency but does not work with all sound cards.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="143"/>
<source>128 samples: This setting should work for most available sound cards.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="147"/>
<source>Some sound card drivers do not allow the buffer delay to be changed from within the </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="158"/>
<source>The actual buffer delay has influence on the connection status, the current upload rate and the overall delay. The lower the buffer size, the higher the probability of a red light in the status indicator (drop outs) and the higher the upload rate and the lower the overall delay.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="175"/>
<source>64 samples setting radio button</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="200"/>
<source>Select the number of audio channels to be used. There are three modes available. The mono and stereo modes use one and two audio channels respectively. In mono-in/stereo-out mode the audio signal which is sent to the server is mono but the return signal is stereo. This is useful if the sound card has the instrument on one input channel and the microphone on the other channel. In that case the two input signals can be mixed to one mono channel but the server mix can be heard in stereo.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="212"/>
<source>In stereo streaming mode, no audio channel selection for the reverberation effect will be available on the main window since the effect is applied on both channels in this case.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="246"/>
<source>Custom Central Server Address</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="247"/>
<source>The custom central server address is the IP address or URL of the central server at which the server list of the connection dialog is managed. This address is only used if the custom server list is selected in the connection dialog.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="258"/>
<source>The ping time is the time required for the audio stream to travel from the client to the server and back again. This delay is introduced by the network. This delay should be as low as 20-30 ms. If this delay is higher (e.g., 50-60 ms), your distance to the server is too large or your internet connection is not sufficient.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="263"/>
<source>The overall delay is calculated from the current ping time and the delay which is introduced by the current buffer settings.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="265"/>
<source>The upstream rate depends on the current audio packet size and the audio compression setting. Make sure that the upstream rate is not higher than the available rate (check the upstream capabilities of your internet connection by, e.g., using speedtest.net).</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="278"/>
<source>If this LED indicator turns red, you will not have much fun using the </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="280"/>
<source> software.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="285"/>
<source>ASIO Setup</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="332"/>
<source>Mono</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="333"/>
<source>Mono-in/Stereo-out</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="334"/>
<source>Stereo</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="339"/>
<source>Low</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="340"/>
<source>Normal</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="341"/>
<source>High</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.h" line="582"/>
<source>Custom</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.h" line="585"/>
<source>All Genres</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.h" line="588"/>
<source>Genre Rock</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.h" line="591"/>
<source>Genre Jazz</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.h" line="594"/>
<source>Genre Classical/Folk/Choir</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.h" line="597"/>
<source>Default</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="359"/>
<source>preferred</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="446"/>
<location filename="../../clientsettingsdlg.cpp" line="450"/>
<source>Size: </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="507"/>
<source>Buffer Delay</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="512"/>
<source>Buffer Delay: </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="595"/>
<source>The selected audio device could not be used because of the following error: </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="597"/>
<source> The previous driver will be selected.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlg.cpp" line="598"/>
<source>Ok</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>CClientSettingsDlgBase</name>
<message>
<location filename="../../clientsettingsdlgbase.ui" line="14"/>
<source>Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlgbase.ui" line="27"/>
<source>Soundcard</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlgbase.ui" line="33"/>
<source>Device</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlgbase.ui" line="83"/>
<source>Input Channel Mapping</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlgbase.ui" line="103"/>
<location filename="../../clientsettingsdlgbase.ui" line="160"/>
<source>L</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlgbase.ui" line="116"/>
<location filename="../../clientsettingsdlgbase.ui" line="173"/>
<source>R</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlgbase.ui" line="140"/>
<source>Output Channel Mapping</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlgbase.ui" line="213"/>
<source>Enable Small Network Buffers</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlgbase.ui" line="220"/>
<source>Buffer Delay</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlgbase.ui" line="226"/>
<source>(preferred)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlgbase.ui" line="233"/>
<source>(default)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlgbase.ui" line="240"/>
<source>(safe)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlgbase.ui" line="247"/>
<source>Driver Setup</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlgbase.ui" line="263"/>
<source>Jitter Buffer</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlgbase.ui" line="269"/>
<source>Auto</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlgbase.ui" line="284"/>
<source>Local</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlgbase.ui" line="303"/>
<source>Server</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlgbase.ui" line="326"/>
<location filename="../../clientsettingsdlgbase.ui" line="345"/>
<source>Size</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlgbase.ui" line="483"/>
<source>Misc</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlgbase.ui" line="493"/>
<source>Audio Channels</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlgbase.ui" line="500"/>
<source>Audio Quality</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlgbase.ui" line="507"/>
<source>New Client Level</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlgbase.ui" line="529"/>
<source>%</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlgbase.ui" line="544"/>
<source>Fancy Skin</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlgbase.ui" line="551"/>
<source>Display Channel Levels</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlgbase.ui" line="560"/>
<source>Custom Central Server Address:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlgbase.ui" line="592"/>
<source>Audio Stream Rate</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlgbase.ui" line="605"/>
<location filename="../../clientsettingsdlgbase.ui" line="635"/>
<location filename="../../clientsettingsdlgbase.ui" line="670"/>
<source>val</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlgbase.ui" line="616"/>
<source>Ping Time</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientsettingsdlgbase.ui" line="646"/>
<source>Overall Delay</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>CConnectDlg</name>
<message>
<location filename="../../connectdlg.cpp" line="49"/>
<source>Server List</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../connectdlg.cpp" line="49"/>
<source>The server list shows a list of available servers which are registered at the central server. Select a server from the list and press the connect button to connect to this server. Alternatively, double click a server from the list to connect to it. If a server is occupied, a list of the connected musicians is available by expanding the list item. Permanent servers are shown in bold font.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../connectdlg.cpp" line="55"/>
<source>Note that it may take some time to retrieve the server list from the central server. If no valid central server address is specified in the settings, no server list will be available.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../connectdlg.cpp" line="60"/>
<source>Server list view</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../connectdlg.cpp" line="63"/>
<source>Server Address</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../connectdlg.cpp" line="63"/>
<source>The IP address or URL of the server running the </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../connectdlg.cpp" line="64"/>
<source> server software must be set here. An optional port number can be added after the IP address or URL using a colon as a separator, e.g, example.org:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../connectdlg.cpp" line="68"/>
<source>. A list of the most recent used server IP addresses or URLs is available for selection.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../connectdlg.cpp" line="75"/>
<source>Server address edit box</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../connectdlg.cpp" line="76"/>
<source>Holds the current server IP address or URL. It also stores old URLs in the combo box list.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../connectdlg.cpp" line="88"/>
<source>Server List Selection</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../connectdlg.cpp" line="88"/>
<source>Selects the server list to be shown.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../connectdlg.cpp" line="90"/>
<source>Server list selection combo box</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../connectdlg.cpp" line="93"/>
<source>Filter</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../connectdlg.cpp" line="93"/>
<source>The server list is filtered by the given text. Note that the filter is case insensitive.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../connectdlg.cpp" line="95"/>
<source>Filter edit box</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../connectdlg.cpp" line="98"/>
<source>Show All Musicians</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../connectdlg.cpp" line="98"/>
<source>If you check this check box, the musicians of all servers are shown. If you uncheck the check box, all list view items are collapsed.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../connectdlg.cpp" line="101"/>
<source>Show all musicians check box</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>CConnectDlgBase</name>
<message>
<location filename="../../connectdlgbase.ui" line="14"/>
<source>Connection Setup</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../connectdlgbase.ui" line="35"/>
<source>List</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../connectdlgbase.ui" line="45"/>
<source>Filter</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../connectdlgbase.ui" line="55"/>
<source>Show All Musicians</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../connectdlgbase.ui" line="71"/>
<source>Server Name</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../connectdlgbase.ui" line="76"/>
<source>Ping Time</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../connectdlgbase.ui" line="81"/>
<source>Musicians</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../connectdlgbase.ui" line="86"/>
<source>Location</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../connectdlgbase.ui" line="96"/>
<source>Server Name/Address</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../connectdlgbase.ui" line="130"/>
<source>C&amp;ancel</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../connectdlgbase.ui" line="137"/>
<source>&amp;Connect</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>CHelpMenu</name>
<message>
<location filename="../../util.cpp" line="846"/>
<source>&amp;Help</source>
<translation>&amp;Pomoc</translation>
</message>
<message>
<location filename="../../util.cpp" line="851"/>
<location filename="../../util.cpp" line="856"/>
<source>Getting &amp;Started...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="852"/>
<source>Software &amp;Manual...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="859"/>
<source>What&apos;s &amp;This</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="861"/>
<source>&amp;About...</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>CLicenceDlg</name>
<message>
<location filename="../../util.cpp" line="485"/>
<source>I &amp;agree to the above licence terms</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="486"/>
<source>Accept</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="487"/>
<source>Decline</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="503"/>
<source>By connecting to this server and agreeing to this notice, you agree to the following:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="505"/>
<source>You agree that all data, sounds, or other works transmitted to this server are owned and created by you or your licensors, and that you are making these data, sounds or other works available via the following Creative Commons License (for more information on this license, see </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="513"/>
<source>You are free to:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="515"/>
<source>Share</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="516"/>
<source>copy and redistribute the material in any medium or format</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="517"/>
<source>Adapt</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="518"/>
<source>remix, transform, and build upon the material</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="519"/>
<source>The licensor cannot revoke these freedoms as long as you follow the license terms.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="521"/>
<source>Under the following terms:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="523"/>
<source>Attribution</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="524"/>
<source>You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="527"/>
<source>NonCommercial</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="528"/>
<source>You may not use the material for commercial purposes.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="529"/>
<source>ShareAlike</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="530"/>
<source>If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="532"/>
<source>No additional restrictions</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="533"/>
<source>You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>CMusProfDlg</name>
<message>
<location filename="../../util.cpp" line="562"/>
<location filename="../../util.cpp" line="710"/>
<source>Musician Profile</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="567"/>
<source>Alias/Name</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="569"/>
<source>Instrument</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="571"/>
<source>Country</source>
<translation type="unfinished">Kraj</translation>
</message>
<message>
<location filename="../../util.cpp" line="573"/>
<source>City</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="575"/>
<source>Skill</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="577"/>
<source>&amp;Close</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="675"/>
<location filename="../../util.cpp" line="687"/>
<location filename="../../util.cpp" line="982"/>
<source>None</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="693"/>
<source>Beginner</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="699"/>
<source>Intermediate</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="705"/>
<source>Expert</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="710"/>
<source>Set your name or an alias here so that the other musicians you want to play with know who you are. Additionally you may set an instrument picture of the instrument you play and a flag of the country you are living in. The city you live in and the skill level playing your instrument may also be added.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="715"/>
<source>What you set here will appear at your fader on the mixer board when you are connected to a </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="717"/>
<source> server. This tag will also show up at each client which is connected to the same server as you. If the name is left empty, the IP address is shown instead.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="722"/>
<source>Alias or name edit box</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="724"/>
<source>Instrument picture button</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="726"/>
<source>Country flag button</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="728"/>
<source>City edit box</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="730"/>
<source>Skill level combo box</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="983"/>
<source>Drum Set</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="984"/>
<source>Djembe</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="985"/>
<source>Electric Guitar</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="986"/>
<source>Acoustic Guitar</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="987"/>
<source>Bass Guitar</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="988"/>
<source>Keyboard</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="989"/>
<source>Synthesizer</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="990"/>
<source>Grand Piano</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="991"/>
<source>Accordion</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="992"/>
<source>Vocal</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="993"/>
<source>Microphone</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="994"/>
<source>Harmonica</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="995"/>
<source>Trumpet</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="996"/>
<source>Trombone</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="997"/>
<source>French Horn</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="998"/>
<source>Tuba</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="999"/>
<source>Saxophone</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="1000"/>
<source>Clarinet</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="1001"/>
<source>Flute</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="1002"/>
<source>Violin</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="1003"/>
<source>Cello</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="1004"/>
<source>Double Bass</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="1005"/>
<source>Recorder</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="1006"/>
<source>Streamer</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="1007"/>
<source>Listener</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="1008"/>
<source>Guitar+Vocal</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="1009"/>
<source>Keyboard+Vocal</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="1010"/>
<source>Bodhran</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="1011"/>
<source>Bassoon</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="1012"/>
<source>Oboe</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="1013"/>
<source>Harp</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="1014"/>
<source>Viola</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="1015"/>
<source>Congas</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="1016"/>
<source>Bongo</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="1017"/>
<source>Vocal Bass</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="1018"/>
<source>Vocal Tenor</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="1019"/>
<source>Vocal Alto</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="1020"/>
<source>Vocal Soprano</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="1021"/>
<source>Banjo</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../util.cpp" line="1022"/>
<source>Mandolin</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>CServerDlg</name>
<message>
<location filename="../../serverdlg.cpp" line="45"/>
<source>Client List</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="45"/>
<source>The client list shows all clients which are currently connected to this server. Some information about the clients like the IP address and name are given for each connected client.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="50"/>
<source>Connected clients list view</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="53"/>
<source>Start Minimized on Operating System Start</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="54"/>
<source>If the start minimized on operating system start check box is checked, the </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="55"/>
<source> server will be started when the operating system starts up and is automatically minimized to a system task bar icon.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="60"/>
<source>Show Creative Commons Licence Dialog</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="61"/>
<source>If enabled, a Creative Commons BY-NC-SA 4.0 Licence dialog is shown each time a new user connects the server.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="65"/>
<source>Make My Server Public</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="66"/>
<source>If the Make My Server Public check box is checked, this server registers itself at the central server so that all </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="74"/>
<source>Register Server Status</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="68"/>
<source> users can see the server in the connect dialog server list and connect to it. The registration of the server is renewed periodically to make sure that all servers in the connect dialog server list are actually available.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="75"/>
<source>If the Make My Server Public check box is checked, this will show whether registration with the central server is successful. If the registration failed, please choose another server list.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="80"/>
<source>Custom Central Server Address</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="81"/>
<source>The custom central server address is the IP address or URL of the central server at which the server list of the connection dialog is managed.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="86"/>
<source>Central server address line edit</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="88"/>
<source>Server List Selection</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="88"/>
<source>Selects the server list (i.e. central server address) in which your server will be added.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="90"/>
<source>Server list selection combo box</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="93"/>
<source>Server Name</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="93"/>
<source>The server name identifies your server in the connect dialog server list at the clients. If no name is given, the IP address is shown instead.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="100"/>
<source>Server name line edit</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="103"/>
<source>Location City</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="103"/>
<source>The city in which this server is located can be set here. If a city name is entered, it will be shown in the connect dialog server list at the clients.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="110"/>
<source>City where the server is located line edit</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="113"/>
<source>Location country</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="113"/>
<source>The country in which this server is located can be set here. If a country is entered, it will be shown in the connect dialog server list at the clients.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="121"/>
<source>Country where the server is located combo box</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="125"/>
<source>Checkbox to turn on or off server recording</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="126"/>
<source>Enable Recorder</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="127"/>
<source>Checked when the recorder is enabled, otherwise unchecked. The recorder will run when a session is in progress, if (set up correctly and) enabled.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="131"/>
<source>Current session directory text box (read-only)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="132"/>
<source>Current Session Directory</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="133"/>
<source>Enabled during recording and holds the current recording session directory. Disabled after recording or when the recorder is not enabled.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="137"/>
<source>Recorder status label</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="138"/>
<source>Recorder Status</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../serverdlg.cpp" line="139"/>
<source>Displays the current status of the recorder.</source>
<translation type="unfinished"></translation>
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<message>
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<message>
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<message>
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<source> audio device (driver) found.</source>
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<source>In the following there is a list of all available drivers with the associated error message:</source>
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<message>
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<message>
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<source>For more information use the What&apos;s This help (help menu, right mouse button or Shift+F1)</source>
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