2012-01-28 12:51:14 +01:00
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/******************************************************************************\
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* Copyright (c) 2004-2011
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*
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* Author(s):
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* Volker Fischer
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*
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******************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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\******************************************************************************/
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#include "sound.h"
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/* Implementation *************************************************************/
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CSound::CSound ( void (*fpNewProcessCallback) ( CVector<short>& psData, void* arg ), void* arg ) :
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CSoundBase ( "CoreAudio", true, fpNewProcessCallback, arg )
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{
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// set up stream format
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streamFormat.mSampleRate = SYSTEM_SAMPLE_RATE_HZ;
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streamFormat.mFormatID = kAudioFormatLinearPCM;
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streamFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger;
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streamFormat.mFramesPerPacket = 1;
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streamFormat.mBytesPerFrame = 4;
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streamFormat.mBytesPerPacket = 4;
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streamFormat.mChannelsPerFrame = 2; // stereo
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streamFormat.mBitsPerChannel = 16;
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// set up a callback struct for new input data
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inputCallbackStruct.inputProc = processInput;
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inputCallbackStruct.inputProcRefCon = this;
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// set up a callback struct for new output data
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outputCallbackStruct.inputProc = processOutput;
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outputCallbackStruct.inputProcRefCon = this;
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// allocate memory for buffer struct
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pBufferList = (AudioBufferList*) malloc ( offsetof ( AudioBufferList,
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mBuffers[0] ) + sizeof ( AudioBuffer ) );
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// open the default unit
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ComponentDescription desc;
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desc.componentType = kAudioUnitType_Output;
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desc.componentSubType = kAudioUnitSubType_HALOutput;
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desc.componentManufacturer = kAudioUnitManufacturer_Apple;
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desc.componentFlags = 0;
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desc.componentFlagsMask = 0;
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Component comp = FindNextComponent ( NULL, &desc );
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if ( comp == NULL )
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{
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throw CGenErr ( tr ( "No CoreAudio next component found" ) );
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}
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if ( OpenAComponent ( comp, &audioInputUnit ) )
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{
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throw CGenErr ( tr ( "CoreAudio creating input component instance failed" ) );
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}
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if ( OpenAComponent ( comp, &audioOutputUnit ) )
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{
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throw CGenErr ( tr ( "CoreAudio creating output component instance failed" ) );
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}
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// we enable input and disable output for input component
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UInt32 enableIO = 1;
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AudioUnitSetProperty ( audioInputUnit,
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kAudioOutputUnitProperty_EnableIO,
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kAudioUnitScope_Input,
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1, // input element
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&enableIO,
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sizeof ( enableIO ) );
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enableIO = 0;
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AudioUnitSetProperty ( audioInputUnit,
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kAudioOutputUnitProperty_EnableIO,
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kAudioUnitScope_Output,
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0, // output element
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&enableIO,
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sizeof ( enableIO ) );
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// set up a callback function for new input data
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if ( AudioUnitSetProperty ( audioInputUnit,
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kAudioOutputUnitProperty_SetInputCallback,
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kAudioUnitScope_Global,
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0,
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&inputCallbackStruct,
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sizeof ( inputCallbackStruct ) ) )
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{
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throw CGenErr ( tr ( "CoreAudio audio unit set property failed" ) );
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}
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// set input stream format
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if ( AudioUnitSetProperty ( audioInputUnit,
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kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Output,
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1,
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&streamFormat,
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sizeof ( streamFormat ) ) )
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{
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throw CGenErr ( tr ( "CoreAudio stream format set property failed" ) );
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}
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// set up a callback function for new output data
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if ( AudioUnitSetProperty ( audioOutputUnit,
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kAudioUnitProperty_SetRenderCallback,
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kAudioUnitScope_Global,
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0,
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&outputCallbackStruct,
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sizeof ( outputCallbackStruct ) ) )
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{
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throw CGenErr ( tr ( "CoreAudio audio unit set property failed" ) );
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}
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// ste output stream format
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if ( AudioUnitSetProperty ( audioOutputUnit,
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kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Input,
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0,
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&streamFormat,
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sizeof ( streamFormat ) ) )
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{
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throw CGenErr ( tr ( "CoreAudio stream format set property failed" ) );
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}
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// Get available input/output devices --------------------------------------
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UInt32 iPropertySize;
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// first get property size of devices array and allocate memory
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AudioHardwareGetPropertyInfo ( kAudioHardwarePropertyDevices,
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&iPropertySize,
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NULL );
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AudioDeviceID* audioDevices = (AudioDeviceID*) malloc ( iPropertySize );
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// now actually query all devices present in the system
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AudioHardwareGetProperty ( kAudioHardwarePropertyDevices,
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&iPropertySize,
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audioDevices );
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// calculate device count based on size of returned data array
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const UInt32 deviceCount = ( iPropertySize / sizeof ( AudioDeviceID ) );
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// always add system default devices for input and output as first entry
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lNumDevs = 0;
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strDriverNames[lNumDevs] = "System Default In/Out Devices";
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iPropertySize = sizeof ( AudioDeviceID );
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if ( AudioHardwareGetProperty ( kAudioHardwarePropertyDefaultInputDevice,
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&iPropertySize,
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&audioInputDevice[lNumDevs] ) )
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{
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throw CGenErr ( tr ( "CoreAudio input AudioHardwareGetProperty call failed. "
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"It seems that no sound card is available in the system." ) );
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}
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iPropertySize = sizeof ( AudioDeviceID );
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if ( AudioHardwareGetProperty ( kAudioHardwarePropertyDefaultOutputDevice,
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&iPropertySize,
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&audioOutputDevice[lNumDevs] ) )
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{
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throw CGenErr ( tr ( "CoreAudio output AudioHardwareGetProperty call failed. "
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"It seems that no sound card is available in the system." ) );
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}
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lNumDevs++; // next device
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// add detected devices (also check for maximum allowed sound cards!)
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//
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// we add combined entries for input and output for each device so that we
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// do not need two combo boxes in the GUI for input and output (therefore
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// all possible combinations are required)
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for ( UInt32 i = 0; ( i < deviceCount ) && ( i < MAX_NUMBER_SOUND_CARDS - 1 ); i++ )
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{
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for ( UInt32 j = 0; ( j < deviceCount ) && ( j < MAX_NUMBER_SOUND_CARDS - 1 ); j++ )
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{
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// get device infos for both current devices
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QString strDeviceName_i;
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QString strDeviceName_j;
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bool bIsInput_i;
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bool bIsInput_j;
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bool bIsOutput_i;
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bool bIsOutput_j;
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GetAudioDeviceInfos ( audioDevices[i],
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strDeviceName_i,
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bIsInput_i,
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bIsOutput_i );
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GetAudioDeviceInfos ( audioDevices[j],
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strDeviceName_j,
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bIsInput_j,
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bIsOutput_j );
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// check if i device is input and j device is output
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if ( bIsInput_i && bIsOutput_j )
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{
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strDriverNames[lNumDevs] = "in: " +
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strDeviceName_i + "/out: " +
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strDeviceName_j;
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// store audio device IDs
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audioInputDevice[lNumDevs] = audioDevices[i];
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audioOutputDevice[lNumDevs] = audioDevices[j];
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lNumDevs++; // next device
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}
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}
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}
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// init device index as not initialized (invalid)
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lCurDev = INVALID_SNC_CARD_DEVICE;
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}
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void CSound::GetAudioDeviceInfos ( const AudioDeviceID DeviceID,
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QString& strDeviceName,
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bool& bIsInput,
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bool& bIsOutput )
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{
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// get property name
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UInt32 iPropertySize = sizeof ( CFStringRef );
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CFStringRef sPropertyStringValue;
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AudioDeviceGetProperty ( DeviceID,
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0,
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false,
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kAudioObjectPropertyName,
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&iPropertySize,
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&sPropertyStringValue );
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// convert CFString in c-string (quick hack!) and then in QString
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char* sC_strPropValue =
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(char*) malloc ( CFStringGetLength ( sPropertyStringValue ) + 1 );
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CFStringGetCString ( sPropertyStringValue,
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sC_strPropValue,
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CFStringGetLength ( sPropertyStringValue ) + 1,
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kCFStringEncodingISOLatin1 );
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strDeviceName = sC_strPropValue;
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// check if device is input or output or both (is that possible?)
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// we do this by trying to set the current device for the audio unit
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// with the parameter input and output and then we simply check the
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// error/ok result
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bIsInput = !AudioUnitSetProperty ( audioInputUnit,
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kAudioOutputUnitProperty_CurrentDevice,
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kAudioUnitScope_Global,
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1,
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&DeviceID,
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sizeof ( AudioDeviceID ) );
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bIsOutput = !AudioUnitSetProperty ( audioOutputUnit,
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kAudioOutputUnitProperty_CurrentDevice,
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kAudioUnitScope_Global,
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0,
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&DeviceID,
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sizeof ( AudioDeviceID ) );
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}
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QString CSound::LoadAndInitializeDriver ( int iDriverIdx )
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{
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// set input device
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if ( AudioUnitSetProperty ( audioInputUnit,
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kAudioOutputUnitProperty_CurrentDevice,
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kAudioUnitScope_Global,
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1,
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&audioInputDevice[iDriverIdx],
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sizeof ( AudioDeviceID ) ) )
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{
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throw CGenErr ( tr ( "CoreAudio input AudioUnitSetProperty call failed" ) );
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}
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// set output device
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if ( AudioUnitSetProperty ( audioOutputUnit,
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kAudioOutputUnitProperty_CurrentDevice,
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kAudioUnitScope_Global,
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0,
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&audioOutputDevice[iDriverIdx],
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sizeof ( AudioDeviceID ) ) )
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{
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throw CGenErr ( tr ( "CoreAudio output AudioUnitSetProperty call failed" ) );
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}
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// check device capabilities if it fullfills our requirements
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const QString strStat =
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CheckDeviceCapabilities ( audioInputUnit, audioOutputUnit );
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// check if device is capable
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if ( strStat.isEmpty() )
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{
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// store ID of selected driver if initialization was successful
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lCurDev = iDriverIdx;
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// setup callback for xruns (only for input is enough)
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AudioDeviceAddPropertyListener ( audioInputDevice[lCurDev],
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0,
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true,
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kAudioDeviceProcessorOverload,
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deviceNotification,
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this );
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}
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return strStat;
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}
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QString CSound::CheckDeviceCapabilities ( ComponentInstance& NewAudioInputUnit,
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ComponentInstance& NewAudioOutputUnit )
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{
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UInt32 size;
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// check input device sample rate
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size = sizeof ( Float64 );
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Float64 inputSampleRate;
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AudioUnitGetProperty ( NewAudioInputUnit,
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kAudioUnitProperty_SampleRate,
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kAudioUnitScope_Input,
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1,
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&inputSampleRate,
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&size );
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if ( static_cast<int> ( inputSampleRate ) != SYSTEM_SAMPLE_RATE_HZ )
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{
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return QString ( tr ( "Current system audio input device sample "
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"rate of %1 Hz is not supported. Please open the Audio-MIDI-Setup in "
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"Applications->Utilities and try to set a sample rate of %2 Hz." ) ).arg (
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static_cast<int> ( inputSampleRate ) ).arg ( SYSTEM_SAMPLE_RATE_HZ );
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}
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// check output device sample rate
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size = sizeof ( Float64 );
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Float64 outputSampleRate;
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AudioUnitGetProperty ( NewAudioOutputUnit,
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kAudioUnitProperty_SampleRate,
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kAudioUnitScope_Output,
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0,
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&outputSampleRate,
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&size );
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if ( static_cast<int> ( outputSampleRate ) != SYSTEM_SAMPLE_RATE_HZ )
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{
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return QString ( tr ( "Current system audio output device sample "
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"rate of %1 Hz is not supported. Please open the Audio-MIDI-Setup in "
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"Applications->Utilities and try to set a sample rate of %2 Hz." ) ).arg (
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static_cast<int> ( outputSampleRate ) ).arg ( SYSTEM_SAMPLE_RATE_HZ );
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}
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// everything is ok, return empty string for "no error" case
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return "";
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}
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void CSound::CloseCoreAudio()
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{
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// clean up
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AudioUnitUninitialize ( audioInputUnit );
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AudioUnitUninitialize ( audioOutputUnit );
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CloseComponent ( audioInputUnit );
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CloseComponent ( audioOutputUnit );
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}
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void CSound::Start()
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{
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// start the rendering
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AudioOutputUnitStart ( audioInputUnit );
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AudioOutputUnitStart ( audioOutputUnit );
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// call base class
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CSoundBase::Start();
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}
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void CSound::Stop()
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{
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// stop the audio stream
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AudioOutputUnitStop ( audioInputUnit );
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AudioOutputUnitStop ( audioOutputUnit );
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// call base class
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CSoundBase::Stop();
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|
}
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|
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|
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|
int CSound::Init ( const int iNewPrefMonoBufferSize )
|
|
|
|
{
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|
|
|
UInt32 iActualMonoBufferSize;
|
|
|
|
|
|
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|
// Error message string: in case buffer sizes on input and output cannot be
|
|
|
|
// set to the same value
|
|
|
|
const QString strErrBufSize = tr ( "The buffer sizes of the current "
|
|
|
|
"input and output audio device cannot be set to a common value. Please "
|
|
|
|
"choose other input/output audio devices in your system settings." );
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|
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|
|
// try to set input buffer size
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|
iActualMonoBufferSize =
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|
SetBufferSize ( audioInputDevice[lCurDev], true, iNewPrefMonoBufferSize );
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|
if ( iActualMonoBufferSize != static_cast<UInt32> ( iNewPrefMonoBufferSize ) )
|
|
|
|
{
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|
|
// try to set the input buffer size to the output so that we
|
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|
|
// have a matching pair
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|
if ( SetBufferSize ( audioOutputDevice[lCurDev], false, iActualMonoBufferSize ) !=
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|
|
iActualMonoBufferSize )
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|
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|
{
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|
throw CGenErr ( strErrBufSize );
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|
|
|
}
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|
}
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|
else
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|
{
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|
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|
// try to set output buffer size
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|
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|
if ( SetBufferSize ( audioOutputDevice[lCurDev], false, iNewPrefMonoBufferSize ) !=
|
|
|
|
static_cast<UInt32> ( iNewPrefMonoBufferSize ) )
|
|
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|
{
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|
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|
throw CGenErr ( strErrBufSize );
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|
|
|
}
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|
|
|
}
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|
|
|
|
|
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|
// store buffer size
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|
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|
iCoreAudioBufferSizeMono = iActualMonoBufferSize;
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|
|
|
|
|
|
// init base class
|
|
|
|
CSoundBase::Init ( iCoreAudioBufferSizeMono );
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|
|
|
|
|
|
|
// set internal buffer size value and calculate stereo buffer size
|
|
|
|
iCoreAudioBufferSizeStero = 2 * iCoreAudioBufferSizeMono;
|
|
|
|
|
|
|
|
// create memory for intermediate audio buffer
|
|
|
|
vecsTmpAudioSndCrdStereo.Init ( iCoreAudioBufferSizeStero );
|
|
|
|
|
|
|
|
// fill audio unit buffer struct
|
|
|
|
pBufferList->mNumberBuffers = 1;
|
|
|
|
pBufferList->mBuffers[0].mNumberChannels = 2; // stereo
|
|
|
|
pBufferList->mBuffers[0].mDataByteSize = iCoreAudioBufferSizeMono * 4; // 2 bytes, 2 channels
|
|
|
|
pBufferList->mBuffers[0].mData = &vecsTmpAudioSndCrdStereo[0];
|
|
|
|
|
|
|
|
// initialize units
|
|
|
|
if ( AudioUnitInitialize ( audioInputUnit ) )
|
|
|
|
{
|
|
|
|
throw CGenErr ( tr ( "Initialization of CoreAudio failed" ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( AudioUnitInitialize ( audioOutputUnit ) )
|
|
|
|
{
|
|
|
|
throw CGenErr ( tr ( "Initialization of CoreAudio failed" ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
return iCoreAudioBufferSizeMono;
|
|
|
|
}
|
|
|
|
|
|
|
|
UInt32 CSound::SetBufferSize ( AudioDeviceID& audioDeviceID,
|
|
|
|
const bool bIsInput,
|
|
|
|
UInt32 iPrefBufferSize )
|
|
|
|
{
|
|
|
|
// first set the value
|
|
|
|
UInt32 iSizeBufValue = sizeof ( UInt32 );
|
|
|
|
AudioDeviceSetProperty ( audioDeviceID,
|
|
|
|
NULL,
|
|
|
|
0,
|
|
|
|
bIsInput,
|
|
|
|
kAudioDevicePropertyBufferFrameSize,
|
|
|
|
iSizeBufValue,
|
|
|
|
&iPrefBufferSize );
|
|
|
|
|
|
|
|
// read back which value is actually used
|
|
|
|
UInt32 iActualMonoBufferSize;
|
|
|
|
AudioDeviceGetProperty ( audioDeviceID,
|
|
|
|
0,
|
|
|
|
bIsInput,
|
|
|
|
kAudioDevicePropertyBufferFrameSize,
|
|
|
|
&iSizeBufValue,
|
|
|
|
&iActualMonoBufferSize );
|
|
|
|
|
|
|
|
return iActualMonoBufferSize;
|
|
|
|
}
|
|
|
|
|
|
|
|
OSStatus CSound::deviceNotification ( AudioDeviceID,
|
|
|
|
UInt32,
|
|
|
|
Boolean,
|
|
|
|
AudioDevicePropertyID inPropertyID,
|
|
|
|
void* inRefCon )
|
|
|
|
{
|
|
|
|
CSound* pSound = reinterpret_cast<CSound*> ( inRefCon );
|
|
|
|
|
|
|
|
if ( inPropertyID == kAudioDeviceProcessorOverload )
|
|
|
|
{
|
|
|
|
// xrun handling (it is important to act on xruns under CoreAudio
|
|
|
|
// since it seems that the xrun situation stays stable for a
|
|
|
|
// while and would give you a long time bad audio
|
|
|
|
pSound->EmitReinitRequestSignal ( RS_ONLY_RESTART );
|
|
|
|
}
|
|
|
|
|
|
|
|
return noErr;
|
|
|
|
}
|
|
|
|
|
|
|
|
OSStatus CSound::processInput ( void* inRefCon,
|
|
|
|
AudioUnitRenderActionFlags* ioActionFlags,
|
|
|
|
const AudioTimeStamp* inTimeStamp,
|
|
|
|
UInt32 inBusNumber,
|
|
|
|
UInt32 inNumberFrames,
|
|
|
|
AudioBufferList* )
|
|
|
|
{
|
|
|
|
CSound* pSound = reinterpret_cast<CSound*> ( inRefCon );
|
|
|
|
|
|
|
|
QMutexLocker locker ( &pSound->Mutex );
|
|
|
|
|
|
|
|
// get the new audio data
|
|
|
|
AudioUnitRender ( pSound->audioInputUnit,
|
|
|
|
ioActionFlags,
|
|
|
|
inTimeStamp,
|
|
|
|
inBusNumber,
|
|
|
|
inNumberFrames,
|
|
|
|
pSound->pBufferList );
|
|
|
|
|
|
|
|
// call processing callback function
|
|
|
|
pSound->ProcessCallback ( pSound->vecsTmpAudioSndCrdStereo );
|
|
|
|
|
|
|
|
return noErr;
|
|
|
|
}
|
|
|
|
|
|
|
|
OSStatus CSound::processOutput ( void* inRefCon,
|
|
|
|
AudioUnitRenderActionFlags*,
|
|
|
|
const AudioTimeStamp*,
|
|
|
|
UInt32,
|
|
|
|
UInt32,
|
|
|
|
AudioBufferList* ioData )
|
|
|
|
{
|
|
|
|
CSound* pSound = reinterpret_cast<CSound*> ( inRefCon );
|
|
|
|
|
|
|
|
QMutexLocker locker ( &pSound->Mutex );
|
|
|
|
|
|
|
|
memcpy ( ioData->mBuffers[0].mData,
|
|
|
|
&pSound->vecsTmpAudioSndCrdStereo[0],
|
|
|
|
pSound->pBufferList->mBuffers[0].mDataByteSize);
|
|
|
|
|
|
|
|
return noErr;
|
|
|
|
}
|