jamulus/src/server.cpp

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2006-01-28 12:29:22 +01:00
/******************************************************************************\
* Copyright (c) 2004-2006
*
* Author(s):
* Volker Fischer
*
******************************************************************************
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
\******************************************************************************/
#include "server.h"
/* Implementation *************************************************************/
CServer::CServer() : Socket(&ChannelSet)
{
vecsSendData.Init(BLOCK_SIZE_SAMPLES);
/* init moving average buffer for response time evaluation */
RespTimeMoAvBuf.Init(LEN_MOV_AV_RESPONSE);
/* connect timer timeout signal */
QObject::connect(&Timer, SIGNAL(timeout()), this, SLOT(OnTimer()));
}
void CServer::Start()
{
/* start main timer */
Timer.start(BLOCK_DURATION_MS);
/* init time for response time evaluation */
TimeLastBlock = QTime::currentTime();
}
void CServer::OnTimer()
{
CVector<int> vecChanID;
CVector<CVector<double> > vecvecdData(BLOCK_SIZE_SAMPLES);
/* get data from all connected clients */
ChannelSet.GetBlockAllConC(vecChanID, vecvecdData);
/* actual processing of audio data -> mix */
vecsSendData = ProcessData(vecvecdData);
/* get number of connected clients from vector size */
const int iNumClients = vecvecdData.Size();
/* send the same data to all connected clients */
for (int i = 0; i < iNumClients; i++)
{
Socket.SendPacket(ChannelSet.PrepSendPacket(vecChanID[i], vecsSendData),
ChannelSet.GetAddress(vecChanID[i]),
ChannelSet.GetTimeStampIdx(vecChanID[i]));
}
/* update response time measurement ------------------------------------- */
/* add time difference */
const QTime CurTime = QTime::currentTime();
/* we want to calculate the standard deviation (we assume that the mean is
correct at the block period time) */
const double dCurAddVal =
((double) TimeLastBlock.msecsTo(CurTime) - BLOCK_DURATION_MS);
RespTimeMoAvBuf.Add(dCurAddVal * dCurAddVal); /* add squared value */
/* store old time value */
TimeLastBlock = CurTime;
}
CVector<short> CServer::ProcessData(CVector<CVector<double> >& vecvecdData)
{
CVector<short> vecsOutData;
vecsOutData.Init(BLOCK_SIZE_SAMPLES);
const int iNumClients = vecvecdData.Size();
/* we normalize with sqrt() of N to avoid that the level drops too much
in case that a new client connects */
const double dNorm = sqrt((double) iNumClients);
/* mix all audio data from all clients together */
for (int i = 0; i < BLOCK_SIZE_SAMPLES; i++)
{
double dMixedData = 0.0;
for (int j = 0; j < iNumClients; j++)
{
dMixedData += vecvecdData[j][i];
}
/* normalization and truncating to short */
vecsOutData[i] = Double2Short(dMixedData / dNorm);
}
return vecsOutData;
}