jamulus/src/channel.h

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/******************************************************************************\
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* Copyright (c) 2004-2020
*
* Author(s):
* Volker Fischer
*
******************************************************************************
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
\******************************************************************************/
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#pragma once
#include <QThread>
#include <QDateTime>
#include <QFile>
#include <QTextStream>
#include "global.h"
#include "buffer.h"
#include "util.h"
#include "protocol.h"
#include "socket.h"
/* Definitions ****************************************************************/
// set the time-out for the input buffer until the state changes from
// connected to not connected (the actual time depends on the way the error
// correction is implemented)
#define CON_TIME_OUT_SEC_MAX 30 // seconds
// number of frames for audio fade-in, 48 kHz, x samples: 3 sec / (x samples / 48 kHz)
#define FADE_IN_NUM_FRAMES 2250
#define FADE_IN_NUM_FRAMES_DBLE_FRAMESIZE 1125
enum EPutDataStat
{
PS_GEN_ERROR,
PS_AUDIO_OK,
PS_AUDIO_ERR,
PS_AUDIO_INVALID,
PS_PROT_OK,
PS_PROT_OK_MESS_NOT_EVALUATED,
PS_PROT_ERR,
PS_NEW_CONNECTION
};
/* Classes ********************************************************************/
class CChannel : public QObject
{
Q_OBJECT
public:
// we have to make "server" the default since I do not see a chance to
// use constructor initialization in the server for a vector of channels
CChannel ( const bool bNIsServer = true );
void PutProtcolData ( const int iRecCounter,
const int iRecID,
const CVector<uint8_t>& vecbyMesBodyData,
const CHostAddress& RecHostAddr );
EPutDataStat PutAudioData ( const CVector<uint8_t>& vecbyData,
const int iNumBytes,
CHostAddress RecHostAddr );
EGetDataStat GetData ( CVector<uint8_t>& vecbyData,
const int iNumBytes );
void PrepAndSendPacket ( CHighPrioSocket* pSocket,
const CVector<uint8_t>& vecbyNPacket,
const int iNPacketLen );
void ResetTimeOutCounter() { iConTimeOut = iConTimeOutStartVal; }
bool IsConnected() const { return iConTimeOut > 0; }
void Disconnect();
void SetEnable ( const bool bNEnStat );
bool IsEnabled() { return bIsEnabled; }
void SetAddress ( const CHostAddress NAddr ) { InetAddr = NAddr; }
bool GetAddress ( CHostAddress& RetAddr );
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const CHostAddress& GetAddress() const { return InetAddr; }
void ResetInfo() { ChannelInfo = CChannelCoreInfo(); } // reset does not emit a message
QString GetName();
void SetChanInfo ( const CChannelCoreInfo& NChanInf );
CChannelCoreInfo& GetChanInfo() { return ChannelInfo; }
void SetRemoteInfo ( const CChannelCoreInfo ChInfo )
{ Protocol.CreateChanInfoMes ( ChInfo ); }
void CreateReqChanInfoMes() { Protocol.CreateReqChanInfoMes(); }
void CreateVersionAndOSMes() { Protocol.CreateVersionAndOSMes(); }
void CreateMuteStateHasChangedMes ( const int iChanID, const bool bIsMuted ) { Protocol.CreateMuteStateHasChangedMes ( iChanID, bIsMuted ); }
void SetGain ( const int iChanID, const double dNewGain );
double GetGain ( const int iChanID );
double GetFadeInGain() { return static_cast<double> ( iFadeInCnt ) / iFadeInCntMax; }
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void SetPan ( const int iChanID, const double dNewPan );
double GetPan ( const int iChanID );
void SetRemoteChanGain ( const int iId, const double dGain )
{ Protocol.CreateChanGainMes ( iId, dGain ); }
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void SetRemoteChanPan ( const int iId, const double dPan )
{ Protocol.CreateChanPanMes ( iId, dPan ); }
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bool SetSockBufNumFrames ( const int iNewNumFrames,
const bool bPreserve = false );
int GetSockBufNumFrames() const { return iCurSockBufNumFrames; }
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void UpdateSocketBufferSize();
int GetUploadRateKbps();
// set/get network out buffer size and size factor
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void SetAudioStreamProperties ( const EAudComprType eNewAudComprType,
const int iNewNetwFrameSize,
const int iNewNetwFrameSizeFact,
const int iNewNumAudioChannels );
void SetDoAutoSockBufSize ( const bool bValue )
{ bDoAutoSockBufSize = bValue; }
bool GetDoAutoSockBufSize() const { return bDoAutoSockBufSize; }
int GetNetwFrameSizeFact() const { return iNetwFrameSizeFact; }
int GetNetwFrameSize() const { return iNetwFrameSize; }
void GetBufErrorRates ( CVector<double>& vecErrRates, double& dLimit, double& dMaxUpLimit )
{ SockBuf.GetErrorRates ( vecErrRates, dLimit, dMaxUpLimit ); }
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EAudComprType GetAudioCompressionType() { return eAudioCompressionType; }
int GetNumAudioChannels() const { return iNumAudioChannels; }
// network protocol interface
void CreateJitBufMes ( const int iJitBufSize )
{
if ( ProtocolIsEnabled() )
{
Protocol.CreateJitBufMes ( iJitBufSize );
}
}
void CreateClientIDMes ( const int iChanID ) { Protocol.CreateClientIDMes ( iChanID ); }
void CreateReqNetwTranspPropsMes() { Protocol.CreateReqNetwTranspPropsMes(); }
void CreateReqJitBufMes() { Protocol.CreateReqJitBufMes(); }
void CreateReqConnClientsList() { Protocol.CreateReqConnClientsList(); }
void CreateChatTextMes ( const QString& strChatText ) { Protocol.CreateChatTextMes ( strChatText ); }
void CreateLicReqMes ( const ELicenceType eLicenceType ) { Protocol.CreateLicenceRequiredMes ( eLicenceType ); }
void CreateReqChannelLevelListMes ( bool bOptIn ) { Protocol.CreateReqChannelLevelListMes ( bOptIn ); }
void CreateConClientListMes ( const CVector<CChannelInfo>& vecChanInfo )
{ Protocol.CreateConClientListMes ( vecChanInfo ); }
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void CreateRecorderStateMes ( const ERecorderState eRecorderState )
{ Protocol.CreateRecorderStateMes ( eRecorderState ); }
CNetworkTransportProps GetNetworkTransportPropsFromCurrentSettings();
bool ChannelLevelsRequired() const { return bChannelLevelsRequired; }
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double GetPrevLevel() const { return dPrevLevel; }
void SetPrevLevel ( const double nPL ) { dPrevLevel = nPL; }
protected:
bool ProtocolIsEnabled();
void ResetNetworkTransportProperties()
{
// set it to a state were no decoding is ever possible (since we want
// only to decode data when a network transport property message is
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// received with the correct values)
eAudioCompressionType = CT_NONE;
iNetwFrameSizeFact = FRAME_SIZE_FACTOR_PREFERRED;
iNetwFrameSize = CELT_MINIMUM_NUM_BYTES;
iNumAudioChannels = 1; // mono
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dPrevLevel = 0.0;
}
// connection parameters
CHostAddress InetAddr;
// channel info
CChannelCoreInfo ChannelInfo;
// mixer and effect settings
CVector<double> vecdGains;
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CVector<double> vecdPannings;
// network jitter-buffer
CNetBufWithStats SockBuf;
int iCurSockBufNumFrames;
bool bDoAutoSockBufSize;
// network output conversion buffer
CConvBuf<uint8_t> ConvBuf;
// network protocol
CProtocol Protocol;
int iConTimeOut;
int iConTimeOutStartVal;
int iFadeInCnt;
int iFadeInCntMax;
bool bIsEnabled;
bool bIsServer;
int iNetwFrameSizeFact;
int iNetwFrameSize;
int iAudioFrameSizeSamples;
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EAudComprType eAudioCompressionType;
int iNumAudioChannels;
QMutex Mutex;
QMutex MutexSocketBuf;
QMutex MutexConvBuf;
bool bChannelLevelsRequired;
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double dPrevLevel;
public slots:
void OnSendProtMessage ( CVector<uint8_t> vecMessage );
void OnJittBufSizeChange ( int iNewJitBufSize );
void OnChangeChanGain ( int iChanID, double dNewGain );
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void OnChangeChanPan ( int iChanID, double dNewPan );
void OnChangeChanInfo ( CChannelCoreInfo ChanInfo );
void OnNetTranspPropsReceived ( CNetworkTransportProps NetworkTransportProps );
void OnReqNetTranspProps();
void OnParseMessageBody ( CVector<uint8_t> vecbyMesBodyData,
int iRecCounter,
int iRecID )
{
// note that the return value is ignored here
Protocol.ParseMessageBody ( vecbyMesBodyData, iRecCounter, iRecID );
}
void OnProtcolMessageReceived ( int iRecCounter,
int iRecID,
CVector<uint8_t> vecbyMesBodyData,
CHostAddress RecHostAddr )
{
PutProtcolData ( iRecCounter, iRecID, vecbyMesBodyData, RecHostAddr );
}
void OnProtcolCLMessageReceived ( int iRecID,
CVector<uint8_t> vecbyMesBodyData,
CHostAddress RecHostAddr )
{
emit DetectedCLMessage ( vecbyMesBodyData, iRecID, RecHostAddr );
}
void OnNewConnection() { emit NewConnection(); }
void OnReqChannelLevelList ( bool bOptIn ) { bChannelLevelsRequired = bOptIn; }
signals:
void MessReadyForSending ( CVector<uint8_t> vecMessage );
void NewConnection();
void ReqJittBufSize();
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void JittBufSizeChanged ( int iNewJitBufSize );
void ServerAutoSockBufSizeChange ( int iNNumFra );
void ReqConnClientsList();
void ConClientListMesReceived ( CVector<CChannelInfo> vecChanInfo );
void ChanInfoHasChanged();
void ClientIDReceived ( int iChanID );
void MuteStateHasChanged ( int iChanID, bool bIsMuted );
void MuteStateHasChangedReceived ( int iChanID, bool bIsMuted );
void ReqChanInfo();
void ChatTextReceived ( QString strChatText );
void ReqNetTranspProps();
void LicenceRequired ( ELicenceType eLicenceType );
void VersionAndOSReceived ( COSUtil::EOpSystemType eOSType, QString strVersion );
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void RecorderStateReceived ( ERecorderState eRecorderState );
void Disconnected();
void DetectedCLMessage ( CVector<uint8_t> vecbyMesBodyData,
int iRecID,
CHostAddress RecHostAddr );
void ParseMessageBody ( CVector<uint8_t> vecbyMesBodyData,
int iRecCounter,
int iRecID );
};