jamulus/src/socket.h

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/******************************************************************************\
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* Copyright (c) 2004-2014
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*
* Author(s):
* Volker Fischer
*
******************************************************************************
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
\******************************************************************************/
#if !defined ( SOCKET_HOIHGE76GEKJH98_3_4344_BB23945IUHF1912__INCLUDED_ )
#define SOCKET_HOIHGE76GEKJH98_3_4344_BB23945IUHF1912__INCLUDED_
#include <QObject>
#include <QMessageBox>
#include <QUdpSocket>
#include <QSocketNotifier>
#include <QThread>
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#include <QMutex>
#include <vector>
#include "global.h"
#include "protocol.h"
#include "util.h"
// The header files channel.h and server.h require to include this header file
// so we get a cyclic dependency. To solve this issue, a prototype of the
// channel class and server class is defined here.
class CServer; // forward declaration of CServer
class CChannel; // forward declaration of CChannel
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/* Definitions ****************************************************************/
// number of ports we try to bind until we give up
#define NUM_SOCKET_PORTS_TO_TRY 50
/* Classes ********************************************************************/
/* Base socket class ---------------------------------------------------------*/
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class CSocket : public QObject
{
Q_OBJECT
public:
CSocket ( CChannel* pNewChannel,
const quint16 iPortNumber )
: pChannel ( pNewChannel ),
bIsClient ( true ),
bJitterBufferOK ( true ) { Init ( iPortNumber ); }
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CSocket ( CServer* pNServP,
const quint16 iPortNumber )
: pServer ( pNServP ),
bIsClient ( false ),
bJitterBufferOK ( true ) { Init ( iPortNumber ); }
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virtual ~CSocket();
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void SendPacket ( const CVector<uint8_t>& vecbySendBuf,
const CHostAddress& HostAddr );
bool GetAndResetbJitterBufferOKFlag();
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protected:
void Init ( const quint16 iPortNumber = LLCON_DEFAULT_PORT_NUMBER );
#ifdef ENABLE_RECEIVE_SOCKET_IN_SEPARATE_THREAD
SOCKET UdpSocket;
#endif
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QUdpSocket SocketDevice;
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QMutex Mutex;
CVector<uint8_t> vecbyRecBuf;
CHostAddress RecHostAddr;
QHostAddress SenderAddress;
quint16 SenderPort;
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CChannel* pChannel; // for client
CServer* pServer; // for server
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bool bIsClient;
bool bJitterBufferOK;
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public slots:
void OnDataReceived();
signals:
#ifdef ENABLE_RECEIVE_SOCKET_IN_SEPARATE_THREAD
void DetectedCLMessage ( CVector<uint8_t> vecbyMesBodyData,
int iRecID );
void ParseMessageBody ( CVector<uint8_t> vecbyMesBodyData,
int iRecCounter,
int iRecID );
#endif
void InvalidPacketReceived ( CVector<uint8_t> vecbyRecBuf,
int iNumBytesRead,
CHostAddress RecHostAddr );
};
#ifdef ENABLE_RECEIVE_SOCKET_IN_SEPARATE_THREAD
/* Socket which runs in a separate high priority thread ----------------------*/
class CHighPrioSocket : public QObject
{
Q_OBJECT
public:
CHighPrioSocket ( CChannel* pNewChannel,
const quint16 iPortNumber )
{
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// Creation of the new socket thread which has to have the highest
// possible thread priority to make sure the jitter buffer is reliably
// filled with the network audio packets and does not get interrupted
// by other GUI threads. The following code is based on:
// http://qt-project.org/wiki/Threads_Events_QObjects
pSocket = new CSocket ( pNewChannel, iPortNumber );
pSocket->moveToThread ( &NetworkWorkerThread );
NetworkWorkerThread.SetSocket ( pSocket );
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NetworkWorkerThread.start ( QThread::TimeCriticalPriority );
// connect the "InvalidPacketReceived" signal
QObject::connect ( pSocket,
SIGNAL ( InvalidPacketReceived ( CVector<uint8_t>, int, CHostAddress ) ),
SIGNAL ( InvalidPacketReceived ( CVector<uint8_t>, int, CHostAddress ) ) );
}
virtual ~CHighPrioSocket()
{
NetworkWorkerThread.exit();
}
void SendPacket ( const CVector<uint8_t>& vecbySendBuf,
const CHostAddress& HostAddr )
{
pSocket->SendPacket ( vecbySendBuf, HostAddr );
}
bool GetAndResetbJitterBufferOKFlag()
{
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return pSocket->GetAndResetbJitterBufferOKFlag();
}
protected:
class CSocketThread : public QThread
{
public:
CSocketThread ( CSocket* pNewSocket = NULL, QObject* parent = 0 ) :
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QThread ( parent ), pSocket ( pNewSocket ), bRun ( true ) {}
void SetSocket ( CSocket* pNewSocket ) { pSocket = pNewSocket; }
void Stop() { bRun = false;
// TODO wait for thread to be deleted...
}
protected:
void run() {
if ( pSocket != NULL )
{
while ( bRun )
{
pSocket->OnDataReceived();
}
}
}
CSocket* pSocket;
bool bRun;
};
CSocketThread NetworkWorkerThread;
CSocket* pSocket;
signals:
void InvalidPacketReceived ( CVector<uint8_t> vecbyRecBuf,
int iNumBytesRead,
CHostAddress RecHostAddr );
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};
#endif
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#endif /* !defined ( SOCKET_HOIHGE76GEKJH98_3_4344_BB23945IUHF1912__INCLUDED_ ) */