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/******************************************************************************\
* Copyright ( c ) 2004 - 2020
*
* Author ( s ) :
* Volker Fischer
*
* Description :
* Sound card interface for Windows operating systems
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* This program is free software ; you can redistribute it and / or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation ; either version 2 of the License , or ( at your option ) any later
* version .
*
* This program is distributed in the hope that it will be useful , but WITHOUT
* ANY WARRANTY ; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE . See the GNU General Public License for more
* details .
*
* You should have received a copy of the GNU General Public License along with
* this program ; if not , write to the Free Software Foundation , Inc . ,
* 59 Temple Place , Suite 330 , Boston , MA 02111 - 1307 USA
*
\ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
# include "sound.h"
/* Implementation *************************************************************/
// external references
extern AsioDrivers * asioDrivers ;
bool loadAsioDriver ( char * name ) ;
// pointer to our sound object
CSound * pSound ;
/******************************************************************************\
* Common *
\ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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QString CSound : : LoadAndInitializeDriver ( int iDriverIdx ,
bool bOpenDriverSetup )
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{
// load driver
loadAsioDriver ( cDriverNames [ iDriverIdx ] ) ;
if ( ASIOInit ( & driverInfo ) ! = ASE_OK )
{
// clean up and return error string
asioDrivers - > removeCurrentDriver ( ) ;
return tr ( " The audio driver could not be initialized. " ) ;
}
// check device capabilities if it fullfills our requirements
const QString strStat = CheckDeviceCapabilities ( ) ;
// check if device is capable
if ( strStat . isEmpty ( ) )
{
// the device has changed, per definition we reset the channel
// mapping to the defaults (first two available channels)
ResetChannelMapping ( ) ;
// store ID of selected driver if initialization was successful
lCurDev = iDriverIdx ;
}
else
{
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// if requested, open ASIO driver setup in case of an error
if ( bOpenDriverSetup )
{
OpenDriverSetup ( ) ;
QMessageBox : : question ( nullptr , APP_NAME , " Are you done with your ASIO driver settings of device " + GetDeviceName ( iDriverIdx ) + " ? " , QMessageBox : : Yes ) ;
}
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// driver cannot be used, clean up
asioDrivers - > removeCurrentDriver ( ) ;
}
return strStat ;
}
void CSound : : UnloadCurrentDriver ( )
{
// clean up ASIO stuff
ASIOStop ( ) ;
ASIODisposeBuffers ( ) ;
ASIOExit ( ) ;
asioDrivers - > removeCurrentDriver ( ) ;
}
QString CSound : : CheckDeviceCapabilities ( )
{
// This function checks if our required input/output channel
// properties are supported by the selected device. If the return
// string is empty, the device can be used, otherwise the error
// message is returned.
// check the sample rate
const ASIOError CanSaRateReturn = ASIOCanSampleRate ( SYSTEM_SAMPLE_RATE_HZ ) ;
if ( ( CanSaRateReturn = = ASE_NoClock ) | |
( CanSaRateReturn = = ASE_NotPresent ) )
{
// return error string
return tr ( " The audio device does not support the "
" required sample rate. The required sample rate is: " ) +
QString ( ) . setNum ( SYSTEM_SAMPLE_RATE_HZ ) + " Hz " ;
}
// check if sample rate can be set
const ASIOError SetSaRateReturn = ASIOSetSampleRate ( SYSTEM_SAMPLE_RATE_HZ ) ;
if ( ( SetSaRateReturn = = ASE_NoClock ) | |
( SetSaRateReturn = = ASE_InvalidMode ) | |
( SetSaRateReturn = = ASE_NotPresent ) )
{
// return error string
return tr ( " The audio device does not support to set the required sampling "
" rate. This error can happen if you have an audio interface like the "
" Roland UA-25EX where you set the sample rate with a hardware switch "
" on the audio device. If this is the case, please change the sample rate "
" to " ) + QString ( ) . setNum ( SYSTEM_SAMPLE_RATE_HZ ) + tr ( " Hz on the "
" device and restart the " ) + APP_NAME + tr ( " software. " ) ;
}
// check the number of available channels
ASIOGetChannels ( & lNumInChan , & lNumOutChan ) ;
if ( ( lNumInChan < NUM_IN_OUT_CHANNELS ) | |
( lNumOutChan < NUM_IN_OUT_CHANNELS ) )
{
// return error string
return tr ( " The audio device does not support the "
" required number of channels. The required number of channels "
" for input and output is: " ) +
QString ( ) . setNum ( NUM_IN_OUT_CHANNELS ) ;
}
// clip number of input/output channels to our maximum
if ( lNumInChan > MAX_NUM_IN_OUT_CHANNELS )
{
lNumInChan = MAX_NUM_IN_OUT_CHANNELS ;
}
if ( lNumOutChan > MAX_NUM_IN_OUT_CHANNELS )
{
lNumOutChan = MAX_NUM_IN_OUT_CHANNELS ;
}
// query channel infos for all available input channels
bool bInputChMixingSupported = true ;
for ( int i = 0 ; i < lNumInChan ; i + + )
{
// setup for input channels
channelInfosInput [ i ] . isInput = ASIOTrue ;
channelInfosInput [ i ] . channel = i ;
ASIOGetChannelInfo ( & channelInfosInput [ i ] ) ;
// Check supported sample formats.
// Actually, it would be enough to have at least two channels which
// support the required sample format. But since we have support for
// all known sample types, the following check should always pass and
// therefore we throw the error message on any channel which does not
// fullfill the sample format requirement (quick hack solution).
if ( ! CheckSampleTypeSupported ( channelInfosInput [ i ] . type ) )
{
// return error string
return tr ( " Required audio sample format not available. " ) ;
}
// store the name of the channel and check if channel mixing is supported
channelInputName [ i ] = channelInfosInput [ i ] . name ;
if ( ! CheckSampleTypeSupportedForCHMixing ( channelInfosInput [ i ] . type ) )
{
bInputChMixingSupported = false ;
}
}
// query channel infos for all available output channels
for ( int i = 0 ; i < lNumOutChan ; i + + )
{
// setup for output channels
channelInfosOutput [ i ] . isInput = ASIOFalse ;
channelInfosOutput [ i ] . channel = i ;
ASIOGetChannelInfo ( & channelInfosOutput [ i ] ) ;
// Check supported sample formats.
// Actually, it would be enough to have at least two channels which
// support the required sample format. But since we have support for
// all known sample types, the following check should always pass and
// therefore we throw the error message on any channel which does not
// fullfill the sample format requirement (quick hack solution).
if ( ! CheckSampleTypeSupported ( channelInfosOutput [ i ] . type ) )
{
// return error string
return tr ( " Required audio sample format not available. " ) ;
}
}
// special case with 4 input channels: support adding channels
if ( ( lNumInChan = = 4 ) & & bInputChMixingSupported )
{
// add four mixed channels (i.e. 4 normal, 4 mixed channels)
lNumInChanPlusAddChan = 8 ;
for ( int iCh = 0 ; iCh < lNumInChanPlusAddChan ; iCh + + )
{
int iSelCH , iSelAddCH ;
GetSelCHAndAddCH ( iCh , lNumInChan , iSelCH , iSelAddCH ) ;
if ( iSelAddCH > = 0 )
{
// for mixed channels, show both audio channel names to be mixed
channelInputName [ iCh ] =
channelInputName [ iSelCH ] + " + " + channelInputName [ iSelAddCH ] ;
}
}
}
else
{
// regular case: no mixing input channels used
lNumInChanPlusAddChan = lNumInChan ;
}
// everything is ok, return empty string for "no error" case
return " " ;
}
void CSound : : SetLeftInputChannel ( const int iNewChan )
{
// apply parameter after input parameter check
if ( ( iNewChan > = 0 ) & & ( iNewChan < lNumInChanPlusAddChan ) )
{
vSelectedInputChannels [ 0 ] = iNewChan ;
}
}
void CSound : : SetRightInputChannel ( const int iNewChan )
{
// apply parameter after input parameter check
if ( ( iNewChan > = 0 ) & & ( iNewChan < lNumInChanPlusAddChan ) )
{
vSelectedInputChannels [ 1 ] = iNewChan ;
}
}
void CSound : : SetLeftOutputChannel ( const int iNewChan )
{
// apply parameter after input parameter check
if ( ( iNewChan > = 0 ) & & ( iNewChan < lNumOutChan ) )
{
vSelectedOutputChannels [ 0 ] = iNewChan ;
}
}
void CSound : : SetRightOutputChannel ( const int iNewChan )
{
// apply parameter after input parameter check
if ( ( iNewChan > = 0 ) & & ( iNewChan < lNumOutChan ) )
{
vSelectedOutputChannels [ 1 ] = iNewChan ;
}
}
int CSound : : GetActualBufferSize ( const int iDesiredBufferSizeMono )
{
int iActualBufferSizeMono ;
// query the usable buffer sizes
ASIOGetBufferSize ( & HWBufferInfo . lMinSize ,
& HWBufferInfo . lMaxSize ,
& HWBufferInfo . lPreferredSize ,
& HWBufferInfo . lGranularity ) ;
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/*
// TEST
# include <QMessageBox>
QMessageBox : : information ( 0 , " APP_NAME " , QString ( " lMinSize: %1, lMaxSize: %2, lPreferredSize: %3, lGranularity: %4 " ) .
arg ( HWBufferInfo . lMinSize ) . arg ( HWBufferInfo . lMaxSize ) . arg ( HWBufferInfo . lPreferredSize ) . arg ( HWBufferInfo . lGranularity ) ) ;
_exit ( 1 ) ;
*/
// TODO see https://github.com/EddieRingle/portaudio/blob/master/src/hostapi/asio/pa_asio.cpp#L1654 (SelectHostBufferSizeForUnspecifiedUserFramesPerBuffer)
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// calculate "nearest" buffer size and set internal parameter accordingly
// first check minimum and maximum values
if ( iDesiredBufferSizeMono < = HWBufferInfo . lMinSize )
{
iActualBufferSizeMono = HWBufferInfo . lMinSize ;
}
else
{
if ( iDesiredBufferSizeMono > = HWBufferInfo . lMaxSize )
{
iActualBufferSizeMono = HWBufferInfo . lMaxSize ;
}
else
{
// ASIO SDK 2.2: "Notes: When minimum and maximum buffer size are
// equal, the preferred buffer size has to be the same value as
// well; granularity should be 0 in this case."
if ( HWBufferInfo . lMinSize = = HWBufferInfo . lMaxSize )
{
iActualBufferSizeMono = HWBufferInfo . lMinSize ;
}
else
{
if ( ( HWBufferInfo . lGranularity < - 1 ) | |
( HWBufferInfo . lGranularity = = 0 ) )
{
// Special case (seen for EMU audio cards): granularity is
// zero or less than zero (make sure to exclude the special
// case of -1).
// There is no definition of this case in the ASIO SDK
// document. We assume here that all buffer sizes in between
// minimum and maximum buffer sizes are allowed.
iActualBufferSizeMono = iDesiredBufferSizeMono ;
}
else
{
// General case --------------------------------------------
// initialization
int iTrialBufSize = HWBufferInfo . lMinSize ;
int iLastTrialBufSize = HWBufferInfo . lMinSize ;
bool bSizeFound = false ;
// test loop
while ( ( iTrialBufSize < = HWBufferInfo . lMaxSize ) & & ( ! bSizeFound ) )
{
if ( iTrialBufSize > = iDesiredBufferSizeMono )
{
// test which buffer size fits better: the old one or the
// current one
if ( ( iTrialBufSize - iDesiredBufferSizeMono ) >
( iDesiredBufferSizeMono - iLastTrialBufSize ) )
{
iTrialBufSize = iLastTrialBufSize ;
}
// exit while loop
bSizeFound = true ;
}
if ( ! bSizeFound )
{
// store old trial buffer size
iLastTrialBufSize = iTrialBufSize ;
// increment trial buffer size (check for special
// case first)
if ( HWBufferInfo . lGranularity = = - 1 )
{
// special case: buffer sizes are a power of 2
iTrialBufSize * = 2 ;
}
else
{
iTrialBufSize + = HWBufferInfo . lGranularity ;
}
}
}
// clip trial buffer size (it may happen in the while
// routine that "iTrialBufSize" is larger than "lMaxSize" in
// case "lMaxSize - lMinSize" is not divisible by the
// granularity)
if ( iTrialBufSize > HWBufferInfo . lMaxSize )
{
iTrialBufSize = HWBufferInfo . lMaxSize ;
}
// set ASIO buffer size
iActualBufferSizeMono = iTrialBufSize ;
}
}
}
}
return iActualBufferSizeMono ;
}
int CSound : : Init ( const int iNewPrefMonoBufferSize )
{
ASIOMutex . lock ( ) ; // get mutex lock
{
// get the actual sound card buffer size which is supported
// by the audio hardware
iASIOBufferSizeMono = GetActualBufferSize ( iNewPrefMonoBufferSize ) ;
// init base class
CSoundBase : : Init ( iASIOBufferSizeMono ) ;
// set internal buffer size value and calculate stereo buffer size
iASIOBufferSizeStereo = 2 * iASIOBufferSizeMono ;
// set the sample rate
ASIOSetSampleRate ( SYSTEM_SAMPLE_RATE_HZ ) ;
// create memory for intermediate audio buffer
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vecsMultChanAudioSndCrd . Init ( iASIOBufferSizeStereo ) ;
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// create and activate ASIO buffers (buffer size in samples),
// dispose old buffers (if any)
ASIODisposeBuffers ( ) ;
// prepare input channels
for ( int i = 0 ; i < lNumInChan ; i + + )
{
bufferInfos [ i ] . isInput = ASIOTrue ;
bufferInfos [ i ] . channelNum = i ;
bufferInfos [ i ] . buffers [ 0 ] = 0 ;
bufferInfos [ i ] . buffers [ 1 ] = 0 ;
}
// prepare output channels
for ( int i = 0 ; i < lNumOutChan ; i + + )
{
bufferInfos [ lNumInChan + i ] . isInput = ASIOFalse ;
bufferInfos [ lNumInChan + i ] . channelNum = i ;
bufferInfos [ lNumInChan + i ] . buffers [ 0 ] = 0 ;
bufferInfos [ lNumInChan + i ] . buffers [ 1 ] = 0 ;
}
ASIOCreateBuffers ( bufferInfos , lNumInChan + lNumOutChan ,
iASIOBufferSizeMono , & asioCallbacks ) ;
// query the latency of the driver
long lInputLatency = 0 ;
long lOutputLatency = 0 ;
if ( ASIOGetLatencies ( & lInputLatency , & lOutputLatency ) ! = ASE_NotPresent )
{
// add the input and output latencies (returned in number of
// samples) and calculate the time in ms
dInOutLatencyMs =
( static_cast < double > ( lInputLatency ) + lOutputLatency ) *
1000 / SYSTEM_SAMPLE_RATE_HZ ;
}
else
{
// no latency available
dInOutLatencyMs = 0.0 ;
}
// check wether the driver requires the ASIOOutputReady() optimization
// (can be used by the driver to reduce output latency by one block)
bASIOPostOutput = ( ASIOOutputReady ( ) = = ASE_OK ) ;
}
ASIOMutex . unlock ( ) ;
return iASIOBufferSizeMono ;
}
void CSound : : Start ( )
{
// start audio
ASIOStart ( ) ;
// call base class
CSoundBase : : Start ( ) ;
}
void CSound : : Stop ( )
{
// stop audio
ASIOStop ( ) ;
// call base class
CSoundBase : : Stop ( ) ;
// make sure the working thread is actually done
// (by checking the locked state)
if ( ASIOMutex . tryLock ( 5000 ) )
{
ASIOMutex . unlock ( ) ;
}
}
CSound : : CSound ( void ( * fpNewCallback ) ( CVector < int16_t > & psData , void * arg ) ,
void * arg ,
const int iCtrlMIDIChannel ,
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const bool bNoAutoJackConnect ,
const QString & strJackClientName ) :
CSoundBase ( " ASIO " , true , fpNewCallback , arg , iCtrlMIDIChannel , bNoAutoJackConnect , strJackClientName ) ,
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lNumInChan ( 0 ) ,
lNumInChanPlusAddChan ( 0 ) ,
lNumOutChan ( 0 ) ,
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dInOutLatencyMs ( 0.0 ) , // "0.0" means that no latency value is available
vSelectedInputChannels ( NUM_IN_OUT_CHANNELS ) ,
vSelectedOutputChannels ( NUM_IN_OUT_CHANNELS )
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{
int i ;
// init pointer to our sound object
pSound = this ;
// get available ASIO driver names in system
for ( i = 0 ; i < MAX_NUMBER_SOUND_CARDS ; i + + )
{
// allocate memory for driver names
cDriverNames [ i ] = new char [ 32 ] ;
}
char cDummyName [ ] = " dummy " ;
loadAsioDriver ( cDummyName ) ; // to initialize external object
lNumDevs = asioDrivers - > getDriverNames ( cDriverNames , MAX_NUMBER_SOUND_CARDS ) ;
// in case we do not have a driver available, throw error
if ( lNumDevs = = 0 )
{
throw CGenErr ( tr ( " <b>No ASIO audio device (driver) found.</b><br><br> "
" The " ) + APP_NAME + tr ( " software requires the low latency audio "
" interface <b>ASIO</b> to work properly. This is no standard "
" Windows audio interface and therefore a special audio driver is "
" required. Either your sound card has a native ASIO driver (which "
" is recommended) or you might want to use alternative drivers like "
" the ASIO4All driver. " ) ) ;
}
asioDrivers - > removeCurrentDriver ( ) ;
// copy driver names to base class but internally we still have to use
// the char* variable because of the ASIO API :-(
for ( i = 0 ; i < lNumDevs ; i + + )
{
strDriverNames [ i ] = cDriverNames [ i ] ;
}
// init device index as not initialized (invalid)
lCurDev = INVALID_SNC_CARD_DEVICE ;
// init channel mapping
ResetChannelMapping ( ) ;
// set up the asioCallback structure
asioCallbacks . bufferSwitch = & bufferSwitch ;
asioCallbacks . sampleRateDidChange = & sampleRateChanged ;
asioCallbacks . asioMessage = & asioMessages ;
asioCallbacks . bufferSwitchTimeInfo = & bufferSwitchTimeInfo ;
}
void CSound : : ResetChannelMapping ( )
{
// init selected channel numbers with defaults: use first available
// channels for input and output
vSelectedInputChannels [ 0 ] = 0 ;
vSelectedInputChannels [ 1 ] = 1 ;
vSelectedOutputChannels [ 0 ] = 0 ;
vSelectedOutputChannels [ 1 ] = 1 ;
}
// ASIO callbacks -------------------------------------------------------------
ASIOTime * CSound : : bufferSwitchTimeInfo ( ASIOTime * ,
long index ,
ASIOBool processNow )
{
bufferSwitch ( index , processNow ) ;
return 0L ;
}
bool CSound : : CheckSampleTypeSupported ( const ASIOSampleType SamType )
{
// check for supported sample types
return ( ( SamType = = ASIOSTInt16LSB ) | |
( SamType = = ASIOSTInt24LSB ) | |
( SamType = = ASIOSTInt32LSB ) | |
( SamType = = ASIOSTFloat32LSB ) | |
( SamType = = ASIOSTFloat64LSB ) | |
( SamType = = ASIOSTInt32LSB16 ) | |
( SamType = = ASIOSTInt32LSB18 ) | |
( SamType = = ASIOSTInt32LSB20 ) | |
( SamType = = ASIOSTInt32LSB24 ) | |
( SamType = = ASIOSTInt16MSB ) | |
( SamType = = ASIOSTInt24MSB ) | |
( SamType = = ASIOSTInt32MSB ) | |
( SamType = = ASIOSTFloat32MSB ) | |
( SamType = = ASIOSTFloat64MSB ) | |
( SamType = = ASIOSTInt32MSB16 ) | |
( SamType = = ASIOSTInt32MSB18 ) | |
( SamType = = ASIOSTInt32MSB20 ) | |
( SamType = = ASIOSTInt32MSB24 ) ) ;
}
bool CSound : : CheckSampleTypeSupportedForCHMixing ( const ASIOSampleType SamType )
{
// check for supported sample types for audio channel mixing (see bufferSwitch)
return ( ( SamType = = ASIOSTInt16LSB ) | |
( SamType = = ASIOSTInt24LSB ) | |
( SamType = = ASIOSTInt32LSB ) ) ;
}
void CSound : : bufferSwitch ( long index , ASIOBool )
{
int iCurSample ;
// get references to class members
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int & iASIOBufferSizeMono = pSound - > iASIOBufferSizeMono ;
CVector < int16_t > & vecsMultChanAudioSndCrd = pSound - > vecsMultChanAudioSndCrd ;
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// perform the processing for input and output
pSound - > ASIOMutex . lock ( ) ; // get mutex lock
{
// CAPTURE -------------------------------------------------------------
for ( int i = 0 ; i < NUM_IN_OUT_CHANNELS ; i + + )
{
int iSelCH , iSelAddCH ;
GetSelCHAndAddCH ( pSound - > vSelectedInputChannels [ i ] , pSound - > lNumInChan ,
iSelCH , iSelAddCH ) ;
// copy new captured block in thread transfer buffer (copy
// mono data interleaved in stereo buffer)
switch ( pSound - > channelInfosInput [ iSelCH ] . type )
{
case ASIOSTInt16LSB :
{
// no type conversion required, just copy operation
int16_t * pASIOBuf = static_cast < int16_t * > ( pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) ;
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
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vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] = pASIOBuf [ iCurSample ] ;
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}
if ( iSelAddCH > = 0 )
{
// mix input channels case:
int16_t * pASIOBufAdd = static_cast < int16_t * > ( pSound - > bufferInfos [ iSelAddCH ] . buffers [ index ] ) ;
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
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vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] =
Double2Short ( ( double ) vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] +
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( double ) pASIOBufAdd [ iCurSample ] ) ;
}
}
break ;
}
case ASIOSTInt24LSB :
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
int iCurSam = 0 ;
memcpy ( & iCurSam , ( ( char * ) pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) + iCurSample * 3 , 3 ) ;
iCurSam > > = 8 ;
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vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] = static_cast < int16_t > ( iCurSam ) ;
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}
if ( iSelAddCH > = 0 )
{
// mix input channels case:
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
int iCurSam = 0 ;
memcpy ( & iCurSam , ( ( char * ) pSound - > bufferInfos [ iSelAddCH ] . buffers [ index ] ) + iCurSample * 3 , 3 ) ;
iCurSam > > = 8 ;
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vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] =
Double2Short ( ( double ) vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] +
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( double ) static_cast < int16_t > ( iCurSam ) ) ;
}
}
break ;
case ASIOSTInt32LSB :
{
int32_t * pASIOBuf = static_cast < int32_t * > ( pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) ;
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
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vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] =
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static_cast < int16_t > ( pASIOBuf [ iCurSample ] > > 16 ) ;
}
if ( iSelAddCH > = 0 )
{
// mix input channels case:
int32_t * pASIOBufAdd = static_cast < int32_t * > ( pSound - > bufferInfos [ iSelAddCH ] . buffers [ index ] ) ;
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
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vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] =
Double2Short ( ( double ) vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] +
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( double ) static_cast < int16_t > ( pASIOBufAdd [ iCurSample ] > > 16 ) ) ;
}
}
break ;
}
case ASIOSTFloat32LSB : // IEEE 754 32 bit float, as found on Intel x86 architecture
// NOT YET TESTED
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
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vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] =
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static_cast < int16_t > ( static_cast < float * > (
pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) [ iCurSample ] * _MAXSHORT ) ;
}
break ;
case ASIOSTFloat64LSB : // IEEE 754 64 bit double float, as found on Intel x86 architecture
// NOT YET TESTED
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
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vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] =
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static_cast < int16_t > ( static_cast < double * > (
pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) [ iCurSample ] * _MAXSHORT ) ;
}
break ;
case ASIOSTInt32LSB16 : // 32 bit data with 16 bit alignment
// NOT YET TESTED
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
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vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] =
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static_cast < int16_t > ( static_cast < int32_t * > (
pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) [ iCurSample ] & 0xFFFF ) ;
}
break ;
case ASIOSTInt32LSB18 : // 32 bit data with 18 bit alignment
// NOT YET TESTED
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
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vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] =
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static_cast < int16_t > ( ( static_cast < int32_t * > (
pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) [ iCurSample ] & 0x3FFFF ) > > 2 ) ;
}
break ;
case ASIOSTInt32LSB20 : // 32 bit data with 20 bit alignment
// NOT YET TESTED
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
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vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] =
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static_cast < int16_t > ( ( static_cast < int32_t * > (
pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) [ iCurSample ] & 0xFFFFF ) > > 4 ) ;
}
break ;
case ASIOSTInt32LSB24 : // 32 bit data with 24 bit alignment
// NOT YET TESTED
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
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vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] =
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static_cast < int16_t > ( ( static_cast < int32_t * > (
pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) [ iCurSample ] & 0xFFFFFF ) > > 8 ) ;
}
break ;
case ASIOSTInt16MSB :
// NOT YET TESTED
// flip bits
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
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vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] =
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Flip16Bits ( ( static_cast < int16_t * > (
pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) ) [ iCurSample ] ) ;
}
break ;
case ASIOSTInt24MSB :
// NOT YET TESTED
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
// because the bits are flipped, we do not have to perform the
// shift by 8 bits
int iCurSam = 0 ;
memcpy ( & iCurSam , ( ( char * ) pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) + iCurSample * 3 , 3 ) ;
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vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] =
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Flip16Bits ( static_cast < int16_t > ( iCurSam ) ) ;
}
break ;
case ASIOSTInt32MSB :
// NOT YET TESTED
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
// flip bits and convert to 16 bit
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vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] =
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static_cast < int16_t > ( Flip32Bits ( static_cast < int32_t * > (
pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) [ iCurSample ] ) > > 16 ) ;
}
break ;
case ASIOSTFloat32MSB : // IEEE 754 32 bit float, as found on Intel x86 architecture
// NOT YET TESTED
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
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vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] =
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static_cast < int16_t > ( static_cast < float > (
Flip32Bits ( static_cast < int32_t * > (
pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) [ iCurSample ] ) ) * _MAXSHORT ) ;
}
break ;
case ASIOSTFloat64MSB : // IEEE 754 64 bit double float, as found on Intel x86 architecture
// NOT YET TESTED
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
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vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] =
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static_cast < int16_t > ( static_cast < double > (
Flip64Bits ( static_cast < int64_t * > (
pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) [ iCurSample ] ) ) * _MAXSHORT ) ;
}
break ;
case ASIOSTInt32MSB16 : // 32 bit data with 16 bit alignment
// NOT YET TESTED
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
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vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] =
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static_cast < int16_t > ( Flip32Bits ( static_cast < int32_t * > (
pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) [ iCurSample ] ) & 0xFFFF ) ;
}
break ;
case ASIOSTInt32MSB18 : // 32 bit data with 18 bit alignment
// NOT YET TESTED
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
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vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] =
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static_cast < int16_t > ( ( Flip32Bits ( static_cast < int32_t * > (
pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) [ iCurSample ] ) & 0x3FFFF ) > > 2 ) ;
}
break ;
case ASIOSTInt32MSB20 : // 32 bit data with 20 bit alignment
// NOT YET TESTED
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
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vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] =
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static_cast < int16_t > ( ( Flip32Bits ( static_cast < int32_t * > (
pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) [ iCurSample ] ) & 0xFFFFF ) > > 4 ) ;
}
break ;
case ASIOSTInt32MSB24 : // 32 bit data with 24 bit alignment
// NOT YET TESTED
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
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vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] =
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static_cast < int16_t > ( ( Flip32Bits ( static_cast < int32_t * > (
pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) [ iCurSample ] ) & 0xFFFFFF ) > > 8 ) ;
}
break ;
}
}
// call processing callback function
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pSound - > ProcessCallback ( vecsMultChanAudioSndCrd ) ;
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// PLAYBACK ------------------------------------------------------------
for ( int i = 0 ; i < NUM_IN_OUT_CHANNELS ; i + + )
{
const int iSelCH = pSound - > lNumInChan + pSound - > vSelectedOutputChannels [ i ] ;
// copy data from sound card in output buffer (copy
// interleaved stereo data in mono sound card buffer)
switch ( pSound - > channelInfosOutput [ pSound - > vSelectedOutputChannels [ i ] ] . type )
{
case ASIOSTInt16LSB :
{
// no type conversion required, just copy operation
int16_t * pASIOBuf = static_cast < int16_t * > ( pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) ;
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
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pASIOBuf [ iCurSample ] = vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] ;
2020-03-21 20:29:02 +01:00
}
break ;
}
case ASIOSTInt24LSB :
// NOT YET TESTED
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
// convert current sample in 24 bit format
int32_t iCurSam = static_cast < int32_t > (
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vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] ) ;
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iCurSam < < = 8 ;
memcpy ( ( ( char * ) pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) + iCurSample * 3 , & iCurSam , 3 ) ;
}
break ;
case ASIOSTInt32LSB :
{
int32_t * pASIOBuf = static_cast < int32_t * > ( pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) ;
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
// convert to 32 bit
const int32_t iCurSam = static_cast < int32_t > (
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vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] ) ;
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pASIOBuf [ iCurSample ] = ( iCurSam < < 16 ) ;
}
break ;
}
case ASIOSTFloat32LSB : // IEEE 754 32 bit float, as found on Intel x86 architecture
// NOT YET TESTED
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
const float fCurSam = static_cast < float > (
2020-04-23 20:54:58 +02:00
vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] ) ;
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static_cast < float * > ( pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) [ iCurSample ] =
fCurSam / _MAXSHORT ;
}
break ;
case ASIOSTFloat64LSB : // IEEE 754 64 bit double float, as found on Intel x86 architecture
// NOT YET TESTED
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
const double fCurSam = static_cast < double > (
2020-04-23 20:54:58 +02:00
vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] ) ;
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static_cast < double * > ( pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) [ iCurSample ] =
fCurSam / _MAXSHORT ;
}
break ;
case ASIOSTInt32LSB16 : // 32 bit data with 16 bit alignment
// NOT YET TESTED
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
// convert to 32 bit
const int32_t iCurSam = static_cast < int32_t > (
2020-04-23 20:54:58 +02:00
vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] ) ;
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static_cast < int32_t * > ( pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) [ iCurSample ] =
iCurSam ;
}
break ;
case ASIOSTInt32LSB18 : // 32 bit data with 18 bit alignment
// NOT YET TESTED
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
// convert to 32 bit
const int32_t iCurSam = static_cast < int32_t > (
2020-04-23 20:54:58 +02:00
vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] ) ;
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static_cast < int32_t * > ( pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) [ iCurSample ] =
( iCurSam < < 2 ) ;
}
break ;
case ASIOSTInt32LSB20 : // 32 bit data with 20 bit alignment
// NOT YET TESTED
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
// convert to 32 bit
const int32_t iCurSam = static_cast < int32_t > (
2020-04-23 20:54:58 +02:00
vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] ) ;
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static_cast < int32_t * > ( pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) [ iCurSample ] =
( iCurSam < < 4 ) ;
}
break ;
case ASIOSTInt32LSB24 : // 32 bit data with 24 bit alignment
// NOT YET TESTED
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
// convert to 32 bit
const int32_t iCurSam = static_cast < int32_t > (
2020-04-23 20:54:58 +02:00
vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] ) ;
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static_cast < int32_t * > ( pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) [ iCurSample ] =
( iCurSam < < 8 ) ;
}
break ;
case ASIOSTInt16MSB :
// NOT YET TESTED
// flip bits
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
( ( int16_t * ) pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) [ iCurSample ] =
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Flip16Bits ( vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] ) ;
2020-03-21 20:29:02 +01:00
}
break ;
case ASIOSTInt24MSB :
// NOT YET TESTED
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
// because the bits are flipped, we do not have to perform the
// shift by 8 bits
int32_t iCurSam = static_cast < int32_t > ( Flip16Bits (
2020-04-23 20:54:58 +02:00
vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] ) ) ;
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memcpy ( ( ( char * ) pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) + iCurSample * 3 , & iCurSam , 3 ) ;
}
break ;
case ASIOSTInt32MSB :
// NOT YET TESTED
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
// convert to 32 bit and flip bits
int iCurSam = static_cast < int32_t > (
2020-04-23 20:54:58 +02:00
vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] ) ;
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static_cast < int32_t * > ( pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) [ iCurSample ] =
Flip32Bits ( iCurSam < < 16 ) ;
}
break ;
case ASIOSTFloat32MSB : // IEEE 754 32 bit float, as found on Intel x86 architecture
// NOT YET TESTED
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
const float fCurSam = static_cast < float > (
2020-04-23 20:54:58 +02:00
vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] ) ;
2020-03-21 20:29:02 +01:00
static_cast < float * > ( pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) [ iCurSample ] =
static_cast < float > ( Flip32Bits ( static_cast < int32_t > (
fCurSam / _MAXSHORT ) ) ) ;
}
break ;
case ASIOSTFloat64MSB : // IEEE 754 64 bit double float, as found on Intel x86 architecture
// NOT YET TESTED
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
const double fCurSam = static_cast < double > (
2020-04-23 20:54:58 +02:00
vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] ) ;
2020-03-21 20:29:02 +01:00
static_cast < float * > ( pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) [ iCurSample ] =
static_cast < double > ( Flip64Bits ( static_cast < int64_t > (
fCurSam / _MAXSHORT ) ) ) ;
}
break ;
case ASIOSTInt32MSB16 : // 32 bit data with 16 bit alignment
// NOT YET TESTED
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
// convert to 32 bit
const int32_t iCurSam = static_cast < int32_t > (
2020-04-23 20:54:58 +02:00
vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] ) ;
2020-03-21 20:29:02 +01:00
static_cast < int32_t * > ( pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) [ iCurSample ] =
Flip32Bits ( iCurSam ) ;
}
break ;
case ASIOSTInt32MSB18 : // 32 bit data with 18 bit alignment
// NOT YET TESTED
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
// convert to 32 bit
const int32_t iCurSam = static_cast < int32_t > (
2020-04-23 20:54:58 +02:00
vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] ) ;
2020-03-21 20:29:02 +01:00
static_cast < int32_t * > ( pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) [ iCurSample ] =
Flip32Bits ( iCurSam < < 2 ) ;
}
break ;
case ASIOSTInt32MSB20 : // 32 bit data with 20 bit alignment
// NOT YET TESTED
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
// convert to 32 bit
const int32_t iCurSam = static_cast < int32_t > (
2020-04-23 20:54:58 +02:00
vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] ) ;
2020-03-21 20:29:02 +01:00
static_cast < int32_t * > ( pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) [ iCurSample ] =
Flip32Bits ( iCurSam < < 4 ) ;
}
break ;
case ASIOSTInt32MSB24 : // 32 bit data with 24 bit alignment
// NOT YET TESTED
for ( iCurSample = 0 ; iCurSample < iASIOBufferSizeMono ; iCurSample + + )
{
// convert to 32 bit
const int32_t iCurSam = static_cast < int32_t > (
2020-04-23 20:54:58 +02:00
vecsMultChanAudioSndCrd [ 2 * iCurSample + i ] ) ;
2020-03-21 20:29:02 +01:00
static_cast < int32_t * > ( pSound - > bufferInfos [ iSelCH ] . buffers [ index ] ) [ iCurSample ] =
Flip32Bits ( iCurSam < < 8 ) ;
}
break ;
}
}
// Finally if the driver supports the ASIOOutputReady() optimization,
// do it here, all data are in place -----------------------------------
if ( pSound - > bASIOPostOutput )
{
ASIOOutputReady ( ) ;
}
}
pSound - > ASIOMutex . unlock ( ) ;
}
long CSound : : asioMessages ( long selector ,
long ,
void * ,
double * )
{
long ret = 0 ;
switch ( selector )
{
case kAsioEngineVersion :
// return the supported ASIO version of the host application
ret = 2L ; // Host ASIO implementation version, 2 or higher
break ;
// both messages might be send if the buffer size changes
case kAsioBufferSizeChange :
pSound - > EmitReinitRequestSignal ( RS_ONLY_RESTART_AND_INIT ) ;
ret = 1L ; // 1L if request is accepted or 0 otherwise
break ;
case kAsioResetRequest :
pSound - > EmitReinitRequestSignal ( RS_RELOAD_RESTART_AND_INIT ) ;
ret = 1L ; // 1L if request is accepted or 0 otherwise
break ;
}
return ret ;
}
int16_t CSound : : Flip16Bits ( const int16_t iIn )
{
uint16_t iMask = ( 1 < < 15 ) ;
int16_t iOut = 0 ;
for ( unsigned int i = 0 ; i < 16 ; i + + )
{
// copy current bit to correct position
iOut | = ( iIn & iMask ) ? 1 : 0 ;
// shift out value and mask by one bit
iOut < < = 1 ;
iMask > > = 1 ;
}
return iOut ;
}
int32_t CSound : : Flip32Bits ( const int32_t iIn )
{
uint32_t iMask = ( static_cast < uint32_t > ( 1 ) < < 31 ) ;
int32_t iOut = 0 ;
for ( unsigned int i = 0 ; i < 32 ; i + + )
{
// copy current bit to correct position
iOut | = ( iIn & iMask ) ? 1 : 0 ;
// shift out value and mask by one bit
iOut < < = 1 ;
iMask > > = 1 ;
}
return iOut ;
}
int64_t CSound : : Flip64Bits ( const int64_t iIn )
{
uint64_t iMask = ( static_cast < uint64_t > ( 1 ) < < 63 ) ;
int64_t iOut = 0 ;
for ( unsigned int i = 0 ; i < 64 ; i + + )
{
// copy current bit to correct position
iOut | = ( iIn & iMask ) ? 1 : 0 ;
// shift out value and mask by one bit
iOut < < = 1 ;
iMask > > = 1 ;
}
return iOut ;
}