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nixgl: add support for channel-based configuration
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2 changed files with 34 additions and 4 deletions
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@ -50,9 +50,9 @@ Xonotic to run on the dGPU, but uses the wrapper function directly for
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demonstration purposes.
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```nix
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{ config, lib, pkgs, nixGL, ... }:
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{ config, lib, pkgs, nixgl, ... }:
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{
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nixGL.packages = nixGL.packages;
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nixGL.packages = nixgl.packages;
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nixGL.defaultWrapper = "mesa";
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nixGL.offloadWrapper = "nvidiaPrime";
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nixGL.installScripts = [ "mesa" "nvidiaPrime" ];
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@ -68,3 +68,14 @@ demonstration purposes.
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];
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}
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```
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The above example assumes a flake-based setup where `nixgl` was passed from the
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flake. When using channels, the example would instead begin with
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```nix
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{ config, lib, pkgs, ... }:
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{
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nixGL.packages = import <nixgl> { inherit pkgs; };
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# The rest is the same as above
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...
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```
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@ -138,11 +138,30 @@ in {
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};
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config = let
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findWrapperPackage = packageAttr:
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# NixGL has wrapper packages in different places depending on how you
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# access it. We want HM configuration to be the same, regardless of how
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# NixGL is imported.
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#
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# First, let's see if we have a flake.
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if builtins.hasAttr pkgs.system cfg.packages then
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cfg.packages.${pkgs.system}.${packageAttr}
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else
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# Next, let's see if we have a channel.
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if builtins.hasAttr packageAttr cfg.packages then
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cfg.packages.${packageAttr}
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else
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# Lastly, with channels, some wrappers are grouped under "auto".
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if builtins.hasAttr "auto" cfg.packages then
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cfg.packages.auto.${packageAttr}
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else
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throw "Incompatible NixGL package layout";
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getWrapperExe = vendor:
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let
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glPackage = cfg.packages.${pkgs.system}."nixGL${vendor}";
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glPackage = findWrapperPackage "nixGL${vendor}";
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glExe = lib.getExe glPackage;
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vulkanPackage = cfg.packages.${pkgs.system}."nixVulkan${vendor}";
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vulkanPackage = findWrapperPackage "nixVulkan${vendor}";
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vulkanExe = if cfg.vulkan.enable then lib.getExe vulkanPackage else "";
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in "${glExe} ${vulkanExe}";
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