import size from Config; import * as CellSet from Geometry.CellSet; import * as Decoder from Share.Decoder.Class; import {diagonal, plus, zero} from Geometry.Vector; import * as Vector from Geometry.Vector; import * as Protocol from Share.Protocol; return { grid: decodeGrid }; function decodeGrid(input) { if(input != undefined) { return decoderLoop( Decoder.make(input), square(size), CellSet.rectangle(zero(), diagonal(size)) ); } } function decoderLoop(decoder, grid, missing) { var queue = []; var nextBit = decoder.pop(); var cell = zero(); var danglingCells = []; while(nextBit != null) { if(nextBit == 1) { fillBlock(grid, decodeBlock(decoder), missing); } else { handleCell(grid, cell, decodeDirection(decoder), danglingCells); } moveToNext(cell, grid, missing); nextBit = decoder.pop(); } resolve(grid, danglingCells); return grid; } function moveToNext(cell, grid, missing) { cell.column++; while(!missing.contains(cell)) { if(cell.column >= grid[cell.row].length) { cell.row++; cell.column = 0; } else { cell.column++; } } } function fillBlock(grid, block, missing, cell) { var offset = Vector[block.direction](1); var newCell = Vector.make(cell.row, cell.column); for(var delta = 0; delta < block.size; delta++) { set(grid, newCell, block.color); missing.remove(newCell); newCell = plus(newCell, offset); } } function decodeBlock(decoder) { return { direction: decoder.pop() == 1 ? 'vertical' : 'horizontal', size: decoder.variableLength6() + Protocol.MIN_BLOCK_SIZE, color: decoder.int(3) }; } function handleCell(grid, cell, direction, danglingCells) { } function resolve(grid, danglingCells) { } function decodeDirection(decoder) { return Protocol.directions[decoder.int(2)]; }