import * as Vector from Geometry.Vector; return { at: at, asAFunction: asAFunction, column: column, generate: generate, iter: iter, make: make, map: map, row: row, set: set, square: square }; function generate(width, height, f) { var result = []; for(var row = 0; row < height; row++) { result[row] = [];; for(var column = 0; column < width; column++) { result[row].push(f(Vector.make(row, column))); } } return result; } function make(width, height) { if(width instanceof Object && width.row != undefined) { height = width.row; width = width.column; } return Array.from({length: height}).map( function() {return Array.from({length: width});} ); } function iter(grid, f) { map(grid, f); } function map(grid, f) { return grid.map(function(rowArray, row) {return rowArray.map( function(value, column) {return f(value, Vector.make(row, column), grid);} )}); } function square(size, value) { var generator = value instanceof Function ? value : function() {return value;}; return map(make(size, size), function(_, cell) {return generator(cell);}); } function at(grid, vector) { return grid[vector.row][vector.column]; } function asAFunction(grid) { return function (vector) {return at(grid, vector);}; } function set(grid, vector, value) { return grid[vector.row][vector.column] = value; } function row(grid, n) { return grid[n]; } function column(grid, n) { return grid.map(function(row) {return row[n];}); }